<=[[cw4:cpack:Start| Index]] ====== Grabz - Particle Emitters ====== **[[https://knucklecracker.com/forums/index.php?topic=39981|Download Here]]** This CPACK adds special emitters called Particle Emitters which emit particles instead of Creeper. Please visit the **[[https://knucklecracker.com/forums/index.php?topic=39981|Forum Thread]]** to learn how to use this CPACK correctly. ===== How to play ===== These emitters are just like regular emitters, except they emit particles instead of Creeper. * Particles flow on and with Creeper. They will slowly grow bigger until they are done, and then explode into Creeper. * Particles will immediately detonate if there is no Creeper under them, or if they collide with Creeper of opposite type. * Until a particle collides with something, it is vulnerable to Sniper fire, indicated by a blue outline. If a Sniper performs a killing shot on a particle, no Creeper will be deposited. * Particles will react to various Orbitals, and will be blocked by Shields. * Particles have a global limit (200 by default). No more can be emitted whenever this limit is reached. * Nullify the emitters to stop particle generation. * Some C particle emitters are Flip Emitters. While nullified, they will produce AC particles instead. Reminder: Snipers deal 0.6 damage. \\ Having Bloom enabled is recommended for cool visuals. \\ Particle Emitters are Mverse compatible :) ===== List of Units (CMODS) in this CPACK ===== * [[cw4:cmod:docs:ae3682be-1dd2-4712-a1b3-70b1fb700cec|Particle Emitter (C)]] * [[cw4:cmod:docs:da54e5da-5fa4-410d-a92d-96583ed0fe28|Particle Emitter (AC)]] <=[[cw4:cpack:Start| Index]]