=[[cw4:cpack:Start| Index]]
====== Grabz - Particle Emitters ======
**[[https://knucklecracker.com/forums/index.php?topic=39981|Download Here]]**
This CPACK adds special emitters called Particle Emitters which emit particles instead of Creeper.
Please visit the **[[https://knucklecracker.com/forums/index.php?topic=39981|Forum Thread]]** to learn how to use this CPACK correctly.
===== How to play =====
These emitters are just like regular emitters, except they emit particles instead of Creeper.
* Particles flow on and with Creeper. They will slowly grow bigger until they are done, and then explode into Creeper.
* Particles will immediately detonate if there is no Creeper under them, or if they collide with Creeper of opposite type.
* Until a particle collides with something, it is vulnerable to Sniper fire, indicated by a blue outline. If a Sniper performs a killing shot on a particle, no Creeper will be deposited.
* Particles will react to various Orbitals, and will be blocked by Shields.
* Particles have a global limit (200 by default). No more can be emitted whenever this limit is reached.
* Nullify the emitters to stop particle generation.
* Some C particle emitters are Flip Emitters. While nullified, they will produce AC particles instead.
Reminder: Snipers deal 0.6 damage. \\
Having Bloom enabled is recommended for cool visuals. \\
Particle Emitters are Mverse compatible :)
===== List of Units (CMODS) in this CPACK =====
* [[cw4:cmod:docs:ae3682be-1dd2-4712-a1b3-70b1fb700cec|Particle Emitter (C)]]
* [[cw4:cmod:docs:da54e5da-5fa4-410d-a92d-96583ed0fe28|Particle Emitter (AC)]]
<=[[cw4:cpack:Start| Index]]