=[[cw4:info:start#custom_units| Index]]\\
<=[[cw4:custom| Custom CPACKs & Units]]\\
<=[[cw4:cpack:docs:0af46b44-90a2-404d-8909-749beb5df3e3| CPACK - VPAC Creeper Expansion]]\\
<=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\
[[http://knucklecracker.com/forums/index.php?topic=41251.0|VPAC CPACKs download location.]]\\
====== [VPAC Creeper Expansion] Egg Fabricator ======
{{ :cw4:cmod:docs:egg_fabricator.jpg?nolink&300|}}
The 'Egg' Fabricator creates 'Eggs' of Creeper by absorbing surrounding Creeper at uncapped speeds. It is a 1:1 ratio of Creeper absorbed and Creeper stored in an 'Egg'. (Though this can be changed by the map maker, it is to be completely avoided as there is no 4RPL method to getting 'Egg' Payload from the mission's settings).\\
The 'Egg' Fabricator is the only method of transporting large volumes of Creep from A to B by absorbing the surrounding Creep and launching created 'Eggs' to a new location. This also makes this fabricator a proper method of combating Creeper Cutoff where Emitters shut off due to how much Creep is on the map.
===== Overview =====
* Requires 1 power.
* 30 second initial startup.
* Creates 'Eggs' of 1,000 payload using 1,000 absorbed Creeper.
* 'Eggs' can be launched to a destination or commanded to rush to a destination.
* Many widgets for controlling the fabricator's operation. From disabling Creeper absorption to toggling the launching of 'Eggs' to a destination upon 'Egg' creation.
* Commanding 'Eggs' to mass rush a location will trigger a long recharge.
* Popping all 'Eggs' on the map will trigger a long recharge.
* Popping all nearby 'Eggs' will trigger a brief recharge.
* Launching 'Eggs' at a target does not trigger recharge.
* There is no limit to how much Creeper is absorbed by the fabricator. The limiting factor is the maximum Creeper height of 2,147.48! Beware as this means the fabricator can really drain your backlines if misused.
* Only method of mass-Creeper transportation.
* Is a direct method of dealing with Creeper cutoff as you can transport Creeper from one place to another.
* Amazing for swarming tough positions with Creep.
* CAN BE STUNNED
* CAN BE NULLIFIED
* IMPERVIOUS TO TRADITIONAL DAMAGE.