<=[[cw4:info:start#custom_units| Index]] ====== Boost ====== ===== Description ===== ? Usage: : Placing the BOOST nearby an "enemy" will increase its capability. ====Enemy table==== [ ( Air Sac Cauldron, Blob Nest, Dark Tower, Emitter, Skimmer Factory, Spore Launcher, Stash ) ] ==== ORIGINAL BOOSTING ==== ? Air Sac Cauldron: : +1 count, +5 payload & reduces cool-down to a minimum of 1 minute ? Blob Nest: : +1 count & removes life behavior ( makes the blob last indefinitely until poofs ) & reduces cool-down to a minimum of 1 minute ? Dark Tower: : +2 range ( this tower is commented out in the code but you can enable it by removing the hash symbol. ) ? Emitter: : + 20 payload ? Skimmer Factory: : +1 count & removes life behavior ( makes the skimmer last indefinitely until poofs ) & reduces cool-down to a minimum of 1 minute ? Spore Launcher: : + 1 count & reduces cool-down to a minimum of 1 minute ? Stash: : + 1000 capacity & reduces Offline Time to a minimum of ( 60 frames ) 2 seconds ? Additional Boost : Every 30 seconds an additional boost will be added ( Requires the " Mission " script ) ==== EDITED BOOSTING ==== #Air Sac Cauldron: $airct:1 #| +count $airpl:5 #| +payload #Blob Nest $blobct:1 #| +count & removes life behavior ( makes the blob last indefinitely until poofs ) #Dark Tower: $darkt:2 #| +range ( this tower is commented out in the code but you can enable it by removing the hash symbol. ) #Emitter $emitpl:20 #| +payload #Skimmer Factory $skimct:1 #| +count & removes life behavior ( makes the skimmer last indefinitely until poofs ) #Spore Launcher: $sporepl:0 #| +payload $sporect:1 #| +count #Stash: $stash:500 #| +capacity ? Additional Boost : Every amount of seconds an additional boost will be added ( Requires the " Mission " script ) {{ cw4:cmod:docs:boost.png }} <=[[cw4:info:start#custom_units| Index]]