[[cw2:creeper_world_2|<-Creeper World 2]] ====== Creeper World 2 Unit Data ====== The data here is compiled from a [[http://knucklecracker.com/forums/index.php?topic=6373.msg36036#msg36036|forum post]] originally maintained by UpperKEES. This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above. ===== Liberation Ship ===== |< 70% >| ^ {{cw2:Liberation_ship.png}} ^ Amount^ Upgrades^ Upgrade Effect^ |Health | 20| 0| -| |Heal rate | 0.09/sec| 0| -| |Energy generation | 1| 5| 0.1| |Energy storage | 20| 5| 40| |Ore storage | 20| 10| 100| |Packet speed | 5 cells/sec| 5| +1.25 cells/sec| |Movement speed | 1.25 cells/sec| 0| -| |Beacon range | 12.5| 0| -| ===== Systems ===== ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ ^{{cw2:reactor.png}}Reactor|5/4|0.15 energy/sec|0|0|-|5|+10% energy| ^{{cw2:orering.png}}Ore Rig|10/8|1 ore/sec|0.06|0|-|5|+10% ore| ^{{cw2:beacon.png}}Beacon|15 / 12|power area (radius 9.5)|0.06|0|-|3|+2 cells radius| ^{{cw2:techdome.png}}Tech Dome|10(+5) / 8(+4)|0.021 technyte/sec|0.06|0|-|3|+10% technytes| ^{{cw2:shield.png}}Shield|5/4|block creeper|0|75|0.03/sec|0|-| ^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-| Data in the above table may be inaccurate. See note at top of page. FIXME ===== Weapons ===== ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ ^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec| 184 000 || ^{{cw2:maker.png}} Maker|50 / 40|Makes Anti-Creeper|-|0|5|0.09/sec| 120 000 || ^{{cw2:nullifier.png}} Nullifier|50 / 40|Damages enemy structures|-|0|0|-| 1 health/emitter || ^{{cw2:launcher.png}} Launcher|50 / 40|Launches a rocket at "deepest" creeper in range|12|3|5|0.09/sec| 11 500 000 || ^{{cw2:repulsor.png}} Repulsor|20 / 16|Pushes the creeper|15|0.05/cell/sec|5|0.09/sec| - || ^{{cw2:phantomcoil.png}} Phantom Coil|5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec| 0.6/sec/phantom || Data in the above table may be inaccurate. See note at top of page. FIXME ===== Experimentals ===== ^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ ^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|Converts all creeper in range to anticreeper|-|-|10|0.09/sec|creeper in range x 2|| ^{{cw2:DarkBeam.png}}Dark Beam|100 / 80|Destroys all creeper in range and damages all structures in range, doesn't affect anticreeper|100|12/sec|0.5|0.09/sec|creeper in range|| ^{{cw2:DarkMirror.png}}Dark Mirror|5/4|Used to guide dark beam, doesn't take damage form Dark beam |-|-|2|0.09/sec|-|| Data in the above table may be inaccurate. See note at top of page. FIXME ===== Weapons & Experimental Upgrade effects ===== ^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^ ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | ^Blaster|3 / 3.75 / 5 / 7.5|3 / 4 / 5 / 6|1.25 / 1.56 / 1.88 / 2.19| ^Maker|1 / 1.2 / 1.5 / 2|7.5M / 15M / 30M / 60M*|0.63 / 0.78 / 0.94 / 1.09| ^Nullifier|1 time use|2 / same|-| ^Launcher|0.33 / 0.38 / 0.43 / 0.5|5 / 6 / 7 / 8|0.94 / 1.17 / 1.41 / 1.64| ^Repulsor|continuous|3-6-9 / same|1.25 / 1.56 / 1.88 / 2.19| ^Phantom Coil|continuous|5 / 6 / 7 / 8|0.94 / 1.17 / 1.41 / 1.64| ^Conversion Bomb|1 time use|2 / same|0.50 / 0.63 / 0.75 / 0.88| ^Dark Beam|continuous|unlimited|-| ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| Data in the above table may be inaccurate. See note at top of page. FIXME ===== Weapon Fire Rate & Efficiency Comparison ===== |< 100% 10% >| ^ Number of fire rate upgrades ^ Max. shots / sec.\\ 0 / 1 / 2 / 3 ^ Max. damage / sec.\\ 0 / 1 / 2 / 3 ^ Max. energy usage / sec.\\ 0 / 1 / 2 / 3 ^ Max. damage\\ per unit of\\ energy ^ ^ Blaster | 3.00 / 3.75 / 5.00 / 7.50 | 552,000 / 690,000 / 920,000 / 1,380,000 | 0.60 / 0.75 / 1.00 / 1.50 | 920,000 | ^ Maker | 1.00 / 1.20 / 1.50 / 2.00 | 120,000 / 144,000 / 180,000 / 240,000 | 0.24 / 0.29 / 0.36 / 0.48 * | 500,000 %%**%% | ^ Launcher | 0.33 / 0.38 / 0.43 / 0.50 | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50 | 3,833,333 | * This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output. %%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000. Data in the above table may be inaccurate. See note at top of page. FIXME