======Custom Maps====== =====Custom Characters===== There are 8 total characters that should be included in a single image strip. Each character tile is 96x96. All 8 tiles must be in a single PNG image where each 96x96 tile is arranged horizontally resulting in a 768x96 image. PNG is used as alpha transparency is supported. Each tile forms a character slot that can be referenced in the game. If you don't need 8 characters, it doesn't matter what is in the tile. But, you must still create a 768x96 image. Template image: {{chars.png}} Game character image file {{game-chars.png}} =====Custom Tiles===== There are 12 total tiles, * Ground Normal 0 * Ground Normal 1 * Ground Normal 2 * Ground Decayable 0 * Ground Decayable 1 * Ground Decayable 2 * Ground Solid * Damage Overlay 0 * Damage Overlay 1 * Damage Overlay 2 * Damage Overlay 3 * Damage Overlay 4 Each tile is 28x28. The center 24x24 is the main tile and there is an optional 2 pixel overlap border around that. The overlap border only shows when that edge is exposed. All 12 tiles must be in a single PNG image where each 28x28 tile is arranged horizontally resulting in a 336x28 image. PNG is used as alpha transparency is supported. Tiles may be 'randomly' rotated by the game when displayed (optional in the editor). The last 5 tiles are the damage overlay tiles. These are the smudges that appear over a terrain tile as the terrain is dug/decays. They are drawn over the tile being damaged. {{default.png}} {{defaulttiles.png}}