<- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#creeper_commands|Creeper Commands]] ===== SetCreeperColors ===== ^Arguments^Result^Notation^ |2 pair of 3-value RGB (Red, Green, Blue) colors settings|null |''i1 i2 i3 i4 i5 i6 -- ''| === Description === sets the RGB color values for Creeper and Anti-Creeper, respectively. A map can change the colors at the start. Or it could change them during game play based on conditions. There is a performance hit when changing colors, but so long as the color isn't changed all of the time it's no big deal. **Note:** The RGB values are integers between 1 and 255. To update color values obtained from the [[crpl:docs:GetCreeperColors]] command, multiply the respective values by 255 and convert to integer. **Note** The settings dialog will always apply the creeper colors whenever you hit apply on the video settings tab. So if a map changes the colors, the player can change them back to whatever by just hitting //Apply// in the settings again. If a map only sets the colors when it is first started, then the colors for that map would essentially be overridden by the player at that point. === Examples === Warp notation SetCreeperColors(<-creeperR <-creeperG <-creeperB <-acR <-acG <-acB)