<- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#math_commands|Math Commands]] ===== approximately ===== <-val1 <-val2 approximately ->bool === Description === Takes two floats and returns //True// if they equal, regardless of floating point jitter. http://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html === Examples === # example borrowed from 4RPL reference if (approximately(1.000001 1)) trace("1.000001 is approximately equal to 1") endif