<- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#screen_commands|Screen Commands]] ===== IsMessageDialogShowing ===== ^Arguments^Result^Notation^ | | is it? |'' -- b1 ''| === Description === If there is a "System Communique" message dialog box currently visible in the middle of the screen, a TRUE is pushed to the stack. Otherwise, a FALSE is pushed to the stack. This only works on the CRPL generated dialogs generated with [[crpl:docs:ShowMessageDialog]] === Examples === #Force the game to stay paused while any dialog is showing. IsMessageDialogShowing if PauseGame endif