- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#unit_commands|Unit Commands]]
===== GetUnitAttribute =====
^ Arguments ^ Result ^ Notation ^
|Unit UID, Attribute Constant|The resulting value for the attribute |%%i1 i2 -- n1%%|
=== Description ===
GetUnitAttribute allows you to query various attributes on different units.
====Unit Constants ====
The constant must be one of the following:
^Command^Description^Value^
| CONST_ACPACKETREQUESTDELAY | The delay between AC packet requests for the unit. Only works for CRPLTowers. |10|
| CONST_AMMO | The unit's ammo. Floating point value. |17|
| CONST_AMMOAC | The unit's AntiCreeper ammo. Floating point value. |19|
| CONST_BEAMTARGET | (1.66) Whether the unit is targeted by Beams. |32|
| CONST_BUILDCOST | How many packets it takes to build the unit. Only works for CRPLTowers. |5|
| CONST_CANREQUESTAMMO | Whether the unit can request Ammo packets. Only works for CRPLTowers. |11|
| CONST_CELLHEIGHT | The width of space that the unit takes. Read/Write for CRPLTowers, read-only for everything else. |25|
| CONST_CELLWIDTH | The width of space that the unit takes. Read/Write for CRPLTowers, read-only for everything else. |24|
| CONST_CONNECTABLE | If the unit can connect to the player's network grid. Only works for CRPLTowers. |6|
| CONST_COORDX | The x coordinate of the unit. |0|
| CONST_COORDY | The y coordinate of the unit. |1|
| CONST_COUNTSFORVICTORY | Whether the CrplTower must be destroyed before map victory on annihilation game modes. Only works for CRPLTowers. |27|
| CONST_CREATEPZ | Whether the CrplTower creates a power zone when destroyed. Only works for CRPLTowers. |21|
| CONST_DESTROYMODE | Effect to play when CrplTower is destroyed. Only works for CRPLTowers. -1 means Default, 0 means none, 1 means flash with no sound, 2 means explosion with sound, 3 means explosion with no sound. |34|
| CONST_DESTROYONDAMAGE | Whether the unit should be destroyed if its health reaches zero due to enemy fire. |22|
| CONST_HEALRATE | The Heal Rate of a unit. 0.001 is the default. This is the amount of health that is added per frame |14|
| CONST_HEALTH | The unit's health. Floating point value. |15|
| CONST_ISBUILDING | If the unit is in build mode (requests build packets). |4|
| CONST_ISDESTROYED | If the unit is destroyed. Can only be read, not set. |12|
| CONST_ISLANDED | If the unit is landed. Can only be read, not set. Only ever not true for units that can move. |13|
| CONST_MAXAMMO | The unit's max ammo. Floating point value. |18|
| CONST_MAXAMMOAC | The unit's max AntiCreeper ammo. Floating point value. |10|
| CONST_MAXHEALTH | The unit's max health. Floating point value. |16|
| CONST_NULLIFIERDAMAGEAMT | Set the amount of damage that a nullifier does to a unit. The default for nullifierdamageamt is 0. This means that the unit should be destroyed (the normal and default behavior). 0.1, for instance, does 0.1 damage to a unit rather than destroying it. Assuming the unit has a health more than 0.1, this means multiple nullifiers would be required to destroy the unit. Negative values will **increase** health.|29|
| CONST_NULLIFIERDAMAGES | Whether the CrplTower can be targeted and damaged by Nullifiers. Only works for CRPLTowers. |28|
| CONST_PACKETREQUESTDELAY | The delay between packet requests for the unit. Only works for CRPLTowers. |9|
| CONST_PIXELCOORDX | The X coordinate of the unit on the screen (pixels) |2|
| CONST_PIXELCOORDY | The Y coordinate of the unit on the screen (pixels) |3|
| CONST_REQUESTACPACKETS | If the unit can request AC packets. Only works for CRPLTowers. WARNING: This one does not persist between saves. |8|
| CONST_REQUESTPACKETS | If the unit can request packets. Only works for CRPLTowers. |7|
| CONST_SHOWAMMOACBAR | Whether the unit's AC bar is visible. Only works for CRPLTowers. Does not persist across saves.|37|
| CONST_SHOWAMMOBAR | Whether the unit's ammo bar is visible. Only works for CRPLTowers. Does not persist across saves.|36|
| CONST_SHOWHEALTHBAR | Whether the unit's health bar is visible. Only works for CRPLTowers. Does not persist across saves.|35|
| CONST_SNIPERTARGET | Whether the CrplTower can be targeted and damaged by Snipers. Only works for CRPLTowers.|30|
| CONST_SNIPERIGNORELOS | (1.66) On a unit that is targeted by snipers, whether or not the snipers ignore terrain heights when firing. i.e. The unit is "above the terrain" or "flying". |32|
| CONST_SUPPORTSDIGITALIS | Whether the CrplTower supports the growth of Digitalis. Does not mean that the unit seeds Digitalis, only that it keeps it alive. Only works for CRPLTowers. |26|
| CONST_TAKEMAPSPACE | Whether the CrplTower consumes space on the map (preventing other units from stacking). Only works for CRPLTowers. |23|
| CONST_THORTARGET | Whether the CrplTower can be targeted and damaged by Thor main cannons. Only works for CRPLTowers. |33|
==== Examples ====
# Get the max AC ammo of the current unit.
Self CONST_MAXAMMOAC GetUnitAttribute trace
# Show all attributes for a freshly-built CRPL core, or any unit.
once
ShowTraceLog
ClearTraceLog
Trace("CONST_ values...")
@TraceUnitAttributes(Self) # can pass any unit ID, not just Self.
endonce
:TraceUnitAttributes
->UnitID
Trace2(GetUnitAttribute(<-UnitID CONST_ACPACKETREQUESTDELAY) "ACPACKETREQUESTDELAY")
Trace2(GetUnitAttribute(<-UnitID CONST_AMMO) "AMMO")
Trace2(GetUnitAttribute(<-UnitID CONST_AMMOAC) "AMMOAC")
Trace2(GetUnitAttribute(<-UnitID CONST_BUILDCOST) "BUILDCOST")
Trace2(GetUnitAttribute(<-UnitID CONST_CANREQUESTAMMO) "CANREQUESTAMMO")
Trace2(GetUnitAttribute(<-UnitID CONST_CELLHEIGHT) "CELLHEIGHT")
Trace2(GetUnitAttribute(<-UnitID CONST_CELLWIDTH) "CELLWIDTH")
Trace2(GetUnitAttribute(<-UnitID CONST_CONNECTABLE) "CONNECTABLE")
Trace2(GetUnitAttribute(<-UnitID CONST_COORDX) "COORDX")
Trace2(GetUnitAttribute(<-UnitID CONST_COORDY) "COORDY")
Trace2(GetUnitAttribute(<-UnitID CONST_COUNTSFORVICTORY) "COUNTSFORVICTORY")
Trace2(GetUnitAttribute(<-UnitID CONST_CREATEPZ) "CREATEPZ")
Trace2(GetUnitAttribute(<-UnitID CONST_DESTROYMODE) "DESTROYMODE")
Trace2(GetUnitAttribute(<-UnitID CONST_DESTROYONDAMAGE) "DESTROYONDAMAGE")
Trace2(GetUnitAttribute(<-UnitID CONST_HEALRATE) "HEALRATE")
Trace2(GetUnitAttribute(<-UnitID CONST_HEALTH) "HEALTH")
Trace2(GetUnitAttribute(<-UnitID CONST_ISBUILDING) "ISBUILDING")
Trace2(GetUnitAttribute(<-UnitID CONST_ISDESTROYED) "ISDESTROYED")
Trace2(GetUnitAttribute(<-UnitID CONST_ISLANDED) "ISLANDED")
Trace2(GetUnitAttribute(<-UnitID CONST_MAXAMMO) "MAXAMMO")
Trace2(GetUnitAttribute(<-UnitID CONST_MAXAMMOAC) "MAXAMMOAC")
Trace2(GetUnitAttribute(<-UnitID CONST_MAXHEALTH) "MAXHEALTH")
Trace2(GetUnitAttribute(<-UnitID CONST_NULLIFIERDAMAGES) "NULLIFIERDAMAGES")
Trace2(GetUnitAttribute(<-UnitID CONST_PACKETREQUESTDELAY) "PACKETREQUESTDELAY")
Trace2(GetUnitAttribute(<-UnitID CONST_PIXELCOORDX) "PIXELCOORDX")
Trace2(GetUnitAttribute(<-UnitID CONST_PIXELCOORDY) "PIXELCOORDY")
Trace2(GetUnitAttribute(<-UnitID CONST_REQUESTACPACKETS) "REQUESTACPACKETS")
Trace2(GetUnitAttribute(<-UnitID CONST_REQUESTPACKETS) "REQUESTPACKETS")
Trace2(GetUnitAttribute(<-UnitID CONST_SHOWAMMOACBAR) "SHOWAMMOACBAR")
Trace2(GetUnitAttribute(<-UnitID CONST_SHOWAMMOBAR) "SHOWAMMOBAR")
Trace2(GetUnitAttribute(<-UnitID CONST_SHOWHEALTHBAR) "SHOWHEALTHBAR")
Trace2(GetUnitAttribute(<-UnitID CONST_SNIPERTARGET) "SNIPERTARGET")
Trace2(GetUnitAttribute(<-UnitID CONST_SUPPORTSDIGITALIS) "SUPPORTSDIGITALIS")
Trace2(GetUnitAttribute(<-UnitID CONST_TAKEMAPSPACE) "TAKEMAPSPACE")
Trace2(GetUnitAttribute(<-UnitID CONST_THORTARGET) "THORTARGET")