~~NOTOC~~ <=[[4rpl:start| Index]] ====== DestroyTerrainRangeIndicator ====== DestroyTerrainRangeIndicator ===== Description ===== Destroys the terrain range indicator (if it exists) ===== Examples ===== ShowTerrainRangeIndicator(GetPointerTerrainCoords 10 false) if (GetGameUpdateCount eq 1000) DestroyTerrainRangeIndicator endif <=[[4rpl:start| Index]]