~~NOTOC~~
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* [[4rpl:commands:GetUnitCanBuild|Get]]
* [[4rpl:commands:SetUnitCanBuild|Set]]
====== SetUnitCanBuild ======
SetUnitCanBuild(<-unitType <-canBuild)
===== Description =====
Sets a boolean indicating if the specified unit can be built. This call controls the visibility of the build buttons in the left build pane.\\
See [[GetUnitCanBuild]] for the list of unit types.\\
**Note:** This does not work for custom units. You must must use [[4rpl:commands:setcmodplayermenuname|SetCModPlayerMenuName]] instead.
===== Examples =====
SetUnitCanBuild("beacon" true)
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