~~NOTOC~~ <=[[4rpl:start| Index]] \\ <=[[4rpl:start#beams| Beams]] ====== SetBeamBrightness ====== SetBeamBrightness(<-beamUID <-brightness) ===== Description ===== Set a beam's brightness. Values range from 0 to 10. A value of 0 is totally black. A value of 0.5 is half brightness. A value of 1 is full brightness. Values greater than 1 push the color into the HDR range and result is the beam blooming and glowing (if enabled in the player's graphics settings). ===== Examples ===== once GetUnitPosition(self) ->unitPos #Fire a beam to extends off screen but is at the same height as the unit #We will attach the beam to ourselves, so that the start point is relative to our unit 3 ->brightness 4 ->width CreateBeam("orange" <-brightness <-width) ->beam AttachBeam(<-beam self "") SetBeamStart(<-beam V3(0 0 0)) SetBeamEnd(<-beam V3(10000 0 10000)) endonce SetBeamBrightness(<-beam 5) <=[[4rpl:start| Index]]