~~NOTOC~~ <=[[4rpl:start| Index]] :!: Available in version 1.3 and later. ====== MSG_FrameAdvance ====== ===== Description ===== "MSG_FrameAdvance" is a message that is automatically sent every frame of the game. Any listening script can receive this message. Frames happen at up to 60 times per second. See [[GetMouseDelta]] for an example of what this might be good for. The frame advance process is as followed: Loop 1, 2, or 4 times based on speed: { PreUpdate Units PostUpdate return to top of loop } FrameAdvance If high FPS is on, run FrameAdvance again for the interpolation frame Start next update \\ ===== Examples ===== :Frame #This function is set to get called by the MSG_FrameAdvance message. #This message comes every game frame (60 fps when in high fps mode). #This callback also happens when the game is paused. Exercise caution when using this callback since #it runs on the 'in-between' frames between game updates as well as on game update frames. Trace(GetGameFrameCount) :Once RegisterForMSG("MSG_FrameAdvance" "Frame") RegisterForMSG("MSG_FrameAdvance" "Frame") <=[[4rpl:start| Index]]