~~NOTOC~~ <=[[4rpl:start| Index]] \\ <=[[4rpl:start#beams| Beams]] ====== IsBeam ====== IsBeam(<-beamUID) ===== Description ===== Checks to see if beamUID represents a valid beam. If the beam has been destroyed or points to something other than a beam, false is returned. ===== Examples ===== once GetUnitPosition(self) ->unitPos #Fire a beam to extends off screen but is at the same height as the unit #We will attach the beam to ourselves, so that the start point is relative to our unit 3 ->brightness 4 ->width CreateBeam("orange" <-brightness <-width) ->beam AttachBeam(<-beam self "") SetBeamStart(<-beam V3(0 0 0)) SetBeamEnd(<-beam V3(10000 0 10000)) endonce print2("Beam Valid: " IsBeam(<-beam)) <=[[4rpl:start| Index]]