~~NOTOC~~ <=[[4rpl:start| Index]] * [[4rpl:commands:GetThemeTextureLight|Get]] * [[4rpl:commands:SetThemeTextureLight|Set]] ====== GetThemeTextureLight ====== GetThemeTextureLight(<-terrainLevel) ->blue ->green ->red ===== Description ===== Gets the current theme's light color for the specified level. Terrain levels range from 1 to 20. Three values; red/green/blue are returned. Each is a floating point number where 1 is full brightness and 0 is minimal brightness. The texture light gets multiplied with the texture color at each pixel to determine the final color to show on the screen. So a color of [1,1,1] will leave the texture unaltered. ===== Examples ===== trace3(GetThemeTextureLight(1)) <=[[4rpl:start| Index]]