~~NOTOC~~ <=[[4rpl:start| Index]] \\ <=[[4rpl:start#creeper| Creeper]] ====== GetMinCreeperCellWithDamage ====== GetMinCreeperCellWithDamage ->minCreeperCellZ ->minCreeperCellX ===== Description ===== Gets the map location that contains the smallest amount of creeper factoring in damage. If the map contains no creeper, the returned coordinates will be 0 0. ===== Examples ===== #Point a unit towards the least creeper on the map GetMinCreeperCellWithDamage ->cellZ ->cellX RotateUnitTowards2D(<-unitUID <-cellX <-cellZ 10) <=[[4rpl:start| Index]]