~~NOTOC~~ <=[[4rpl:start| Index]] \\ <=[[4rpl:start#creeper| Creeper]] ====== GetMaxCreeperCell ====== GetMaxCreeperCell ->maxCreeperCellZ ->maxCreeperCellX ===== Description ===== Gets the map location that contains the maximum amount of creeper. If the map contains no creeper, the returned coordinate pair will be negative (not on the map) ===== Examples ===== #Point a unit towards the deepest creeper on the map GetMaxCreeperCell ->cellZ ->cellX # RotateUnitTowards2D(<-unitUID <-cellX <-cellZ 10) Most likely as follows: RotateUnitTowardsCell(<-unitUID <-cellX <-cellZ 10) === See Also === [[RotateUnitTowardsCell]] <=[[4rpl:start| Index]]