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| xrpl:common_scripting_language [2020/02/02 21:15] – Karsten75 | xrpl:common_scripting_language [2021/03/24 15:48] (current) – removed Karsten75 | ||
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| - | All games since CW2 has some basic form of scripting. CW3, Particle Fleet, and now CW4 has a more comprehensive scripting language based on Reverse Polish Notation (hence the RPL-part of the name). | ||
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| - | While each language has unique, game-specific APIs, there is also a common base of control, math and so forth. | ||
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| - | To avoid duplication, | ||
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| - | <WRAP group> | ||
| - | <WRAP quarter column> | ||
| - | === Common information === | ||
| - | * [[RPL Language Overview|xRPL Language Overview]] | ||
| - | * [[Creating xRPL scripts]] | ||
| - | * [[Base Command Set]] | ||
| - | </ | ||
| - | <WRAP quarter column> | ||
| - | === 4RPL information === | ||
| - | *[[: | ||
| - | *[[: | ||
| - | *[[: | ||
| - | *[[ :4rpl:4RPL World coordinates| World Coordinates vs local/unit coordinates]] | ||
| - | *[[Vectors]] | ||
| - | *[[Input variables]] | ||
| - | </ | ||
| - | <WRAP quarter column> | ||
| - | === CRPL Information === | ||
| - | *[[: | ||
| - | *[[: | ||
| - | *[[: | ||
| - | *[[: | ||
| - | * [[crpl: | ||
| - | *[[: | ||
| - | *[[: | ||
| - | *[[: | ||
| - | *[[: | ||
| - | *[[: | ||
| - | </ | ||
| - | <WRAP quarter column> | ||
| - | === PRPL Information === | ||
| - | * [[prpl: | ||
| - | * [[: | ||
| - | * [[prpl: | ||
| - | * [[prpl: | ||
| - | </ | ||
| - | </ | ||
| - | |||