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prpl:setfailonhqloss [2016/12/02 23:33] – external edit 127.0.0.1 | prpl:setfailonhqloss [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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<- [[.: | <- [[.: | ||
- | ===== | + | ===== |
^Arguments^Result^Notation^ | ^Arguments^Result^Notation^ | ||
- | | | | [ - ] | | + | | FailMission |
=== Description === | === Description === | ||
+ | Set whether the mission is failed when a HQ is destroyed. Note that this can be any ship with the large blue HQ module, even an enemy ship. | ||
=== Examples === | === Examples === | ||
- | < | + | < |
- | + | #Allow the HQ to be lost two minutes after the start of the map: | |
+ | GetGameTimeFrames 3600 eq if | ||
+ | 0 SetFailOnHQLoss | ||
+ | endif | ||
</ | </ | ||