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prpl:mapheight [2016/12/02 23:33] – external edit 127.0.0.1prpl:mapheight [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 <- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] <- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]]
  
-=====  MAPHEIGHT  ===== +=====  MapHeight =====
 ^Arguments^Result^Notation^ ^Arguments^Result^Notation^
-| | | [ - ] |+| | Height | [ - float ] |
  
  
 === Description === === Description ===
 +Pushes the pixel height of the map to the stack. This is a float.
 +
 +See also [[.:mapcellheight|MapCellHeight]].
  
 === Examples === === Examples ===
-<code> stack.Push(new Data(GameSpace.GAMESPACE_HEIGHT));  +<code> 
- +"Map cell size:" MapCellWidth "x" MapCellHeight Trace4 
 +"Map pixel size:" MapWidth "x" MapHeight Trace4
 </code> </code>
- 
prpl/mapheight.1480721632.txt.gz · Last modified: 2025/02/14 14:56 (external edit)