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prpl:ispaused [2016/12/02 23:33] – external edit 127.0.0.1 | prpl:ispaused [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | ===== | + | ===== |
^Arguments^Result^Notation^ | ^Arguments^Result^Notation^ | ||
- | | | | [ - ] | | + | | | Paused? |
=== Description === | === Description === | ||
+ | Returns whether the game is paused or not. Only relevant for units which use OperateWhilePaused. | ||
+ | |||
+ | Note that CW3 had a rare bug where OperateWhilePaused could be spread to other Cores - this was often used to fix that issue. This bug has not been observed in PF. | ||
=== Examples === | === Examples === | ||
- | < | + | < |
- | + | IsPaused if #If the game is paused, perhaps run some display or UI code, but don' | |
+ | return | ||
+ | endif | ||
</ | </ | ||