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| prpl:ishull [2018/06/17 18:17] – changed description kajacx | prpl:ishull [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| Checks if the given particle is a virtual hull particle. Virtual hull particles are under each hull piece and are used for hit detection, however they are not dicoverable by functions like [[prpl: | Checks if the given particle is a virtual hull particle. Virtual hull particles are under each hull piece and are used for hit detection, however they are not dicoverable by functions like [[prpl: | ||
| - | The only way to get a virtual hull particle ID is to watch the current PID counter (by creating a particle on each frame) and calling this function (IsHull) to check if that particle is a virtual hull particle. | + | One way to get the virtual hull particle ID is to watch the current PID counter (by creating a particle on each frame) and calling this function (IsHull) to check if that particle is a virtual hull particle. | 
| - | Emergent is also implemented as a virtual particle. | + | Emergent is also implemented as a virtual particle | 
| === Examples === | === Examples === | ||