This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
prpl:growstruc [2016/12/02 23:34] – external edit 127.0.0.1 | prpl:growstruc [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
<- [[.: | <- [[.: | ||
- | ===== | + | ===== |
^Arguments^Result^Notation^ | ^Arguments^Result^Notation^ | ||
- | | | | [ - ] | | + | | X Y Enemy | int [?] | [ int int bool - int [?] ] | |
=== Description === | === Description === | ||
+ | Grow the struc at a location. Will grow over any " | ||
+ | |||
+ | If there is no blue/ | ||
=== Examples === | === Examples === | ||
- | < | + | < |
- | i2 = GetIntFromStack(); | + | CurrentCoords |
- | i1 = GetIntFromStack(); | + | |
- | + | ||
- | stack.Push(new Data(i4)); //0 for didn't do anything, | + | |
- | //1 for normal | + | |
- | //2 for armor. | + | |
- | // | + | |
- | + | ||
</ | </ | ||