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pf:unit_capabilities [2017/12/07 16:15] – old revision restored (2017/12/03 15:11) Chris 8892pf:unit_capabilities [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 +<- [[pf:particle_fleet|Particle Fleet Home]]
 +
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 And none of that factors in enemy ships and that missiles can only be shot down by defense lasers ( and slowed by particle beams) but cannon shots can be shot down with other cannon shots And none of that factors in enemy ships and that missiles can only be shot down by defense lasers ( and slowed by particle beams) but cannon shots can be shot down with other cannon shots
  
-http://knucklecracker.com/forums/index.php?topic=20252.msg141233#msg141233+Reactors create a small amount of energy for a ship [[https://steamcommunity.com/app/422900/discussions/0/350543738454699475/]]
  
 ===== Friendly Weapon Modules ===== ===== Friendly Weapon Modules =====
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 ^ Size| 3x3 | ^ Size| 3x3 |
 ^ Fire Speed| ? | ^ Fire Speed| ? |
-^ Description| Does nothing to particles, but it slowly shrinks energy balls fired from Stunners until they disappear. Smaller balls (huh huh) stun for less time. |+^ Description| Does nothing to particles, but it slowly shrinks Stunners fired from Stunner Spawners until they disappear. Smaller Stunners stun for less time. |
  
 ^Energy Tank^^ ^Energy Tank^^
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 ^ Health| ? | ^ Health| ? |
 ^ Size| 5x5 | ^ Size| 5x5 |
-^ Description| Fires balls of energy that stun your ships or your energy mines if it hits them. The balls follow the ship it targetsBalls can only be damaged by Discharger modules. |+^ Description| Fires balls of energy called Stunners that stun your ships or your energy mines if it hits them. Stunners follow the ship they're targeting until they stun the ship or the stunner is destroyedStunners can only be damaged by Discharger modules. |
  
 ^Doppel Spawner^^ ^Doppel Spawner^^
pf/unit_capabilities.1512663326.txt.gz · Last modified: 2025/02/14 14:56 (external edit)