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| pf:suggestions [2015/03/13 17:48] – Karsten75 | pf:suggestions [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| Page for common suggestions. | Page for common suggestions. | ||
| - | <note tip> | + | <note tip> |
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| |2. Ship upgrades are level based and weapon upgrades are global. [[http:// | |2. Ship upgrades are level based and weapon upgrades are global. [[http:// | ||
| |3.All upgrades are global, experience increases the basic parameters of target ship. [[http:// | |3.All upgrades are global, experience increases the basic parameters of target ship. [[http:// | ||
| + | |Web based tech tree / upgrade system (with tons of upgrades, requires more strategic planning) [[http:// | ||
| + | |Tier based tech tree / upgrade system (with tons of upgrades, for easy customization) [[http:// | ||
| + | | Terrain based tech upgrade system. [[http:// | ||
| + | | A penalty for over-producing energy. [[http:// | ||
| ===== Ship Construction Suggestions===== | ===== Ship Construction Suggestions===== | ||
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| | Command node slot limits, tech progression tree (two, actually), and campaign fleet preservation ideas [[ http:// | | Command node slot limits, tech progression tree (two, actually), and campaign fleet preservation ideas [[ http:// | ||
| | The player gets a mass limit per map and how he uses it will up to them. Pickups can increase that limit. Some upgrades can lower the mass of a hull decreasing it's durability, or maybe some weapons that become lighter but will increase the energy cost of firing it. It could be made all in a CW3 Forge like building that you can place on a PZ instead of a Energy Mine. Ofc the mass would also make the ships move at different speeds and attract particles more. \\ [[ http:// | | The player gets a mass limit per map and how he uses it will up to them. Pickups can increase that limit. Some upgrades can lower the mass of a hull decreasing it's durability, or maybe some weapons that become lighter but will increase the energy cost of firing it. It could be made all in a CW3 Forge like building that you can place on a PZ instead of a Energy Mine. Ofc the mass would also make the ships move at different speeds and attract particles more. \\ [[ http:// | ||
| + | | Ship hulls (and default loadout) are only changed in the editor. In-game you can replace modules to better fit your style, but you can't change their location on the hull. [[ http:// | ||
| ===== Friendly Units ===== | ===== Friendly Units ===== | ||
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| |Enemy forts can shoot at fighter jets sent by the carriers (point nr 1) [[http:// | |Enemy forts can shoot at fighter jets sent by the carriers (point nr 1) [[http:// | ||
| |Enemy can build ships that target EM (point nr 2) [[http:// | |Enemy can build ships that target EM (point nr 2) [[http:// | ||
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| ===== User Interface ===== | ===== User Interface ===== | ||
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| |Ability to view the attraction between the ships and particles [[http:// | |Ability to view the attraction between the ships and particles [[http:// | ||
| | < | | < | ||
| + | |(mission heap selection screen) Drop the top and bottom quarters before calculating the average rating. Should give more fair ratings (like the median time does). [[http:// | ||
| ===== Terrain ===== | ===== Terrain ===== | ||
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| ^ Suggestion\\ //raterid// start at: 6000 ^ Proposed by ^ Votes ^ | ^ Suggestion\\ //raterid// start at: 6000 ^ Proposed by ^ Votes ^ | ||
| | Potential as terrain | | Potential as terrain | ||
| - | | | ||
| - | |||
| ===== Editor ===== | ===== Editor ===== | ||
| ^ Suggestion\\ //raterid// start at: 7000 ^ Proposed by ^ Votes ^ | ^ Suggestion\\ //raterid// start at: 7000 ^ Proposed by ^ Votes ^ | ||
| - | | When drawing fields and space right click erases | + | | When drawing fields and space right click erases |
| + | | Customizable Corporate HQ | Foraz44 | ||
| + | | In Editor, when building Terrain, please show how many upgrade points are contained in terrain | ||
| + | | Configurable (in the Editor and via PRPL) energy per mine. [[http:// | ||
| ====== Potential Steam Achievements ====== | ====== Potential Steam Achievements ====== | ||
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| * Build x of each class of ship | * Build x of each class of ship | ||
| * Pick up x of each type pickup | * Pick up x of each type pickup | ||
| + | |||
| + | * Go to Simulacrum and create a map | ||
| * Destroy x emitters | * Destroy x emitters | ||
| - | * Destrpoy | + | * Destroy |