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pf:suggestions [2015/03/03 19:35] – [Game Mechanics] pawel345 | pf:suggestions [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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Page for common suggestions. | Page for common suggestions. | ||
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If the proposer for a particular suggestion creates the entry, then all others can add 1 to the " | If the proposer for a particular suggestion creates the entry, then all others can add 1 to the " | ||
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+ | < | ||
+ | There are also [[pf: | ||
===== Game Mechanics ===== | ===== Game Mechanics ===== | ||
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|2. Ship upgrades are level based and weapon upgrades are global. [[http:// | |2. Ship upgrades are level based and weapon upgrades are global. [[http:// | ||
|3.All upgrades are global, experience increases the basic parameters of target ship. [[http:// | |3.All upgrades are global, experience increases the basic parameters of target ship. [[http:// | ||
+ | |Web based tech tree / upgrade system (with tons of upgrades, requires more strategic planning) [[http:// | ||
+ | |Tier based tech tree / upgrade system (with tons of upgrades, for easy customization) [[http:// | ||
+ | | Terrain based tech upgrade system. [[http:// | ||
+ | | A penalty for over-producing energy. [[http:// | ||
===== Ship Construction Suggestions===== | ===== Ship Construction Suggestions===== | ||
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| Command node slot limits, tech progression tree (two, actually), and campaign fleet preservation ideas [[ http:// | | Command node slot limits, tech progression tree (two, actually), and campaign fleet preservation ideas [[ http:// | ||
| The player gets a mass limit per map and how he uses it will up to them. Pickups can increase that limit. Some upgrades can lower the mass of a hull decreasing it's durability, or maybe some weapons that become lighter but will increase the energy cost of firing it. It could be made all in a CW3 Forge like building that you can place on a PZ instead of a Energy Mine. Ofc the mass would also make the ships move at different speeds and attract particles more. \\ [[ http:// | | The player gets a mass limit per map and how he uses it will up to them. Pickups can increase that limit. Some upgrades can lower the mass of a hull decreasing it's durability, or maybe some weapons that become lighter but will increase the energy cost of firing it. It could be made all in a CW3 Forge like building that you can place on a PZ instead of a Energy Mine. Ofc the mass would also make the ships move at different speeds and attract particles more. \\ [[ http:// | ||
+ | | Ship hulls (and default loadout) are only changed in the editor. In-game you can replace modules to better fit your style, but you can't change their location on the hull. [[ http:// | ||
===== Friendly Units ===== | ===== Friendly Units ===== | ||
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|Enemy forts can shoot at fighter jets sent by the carriers (point nr 1) [[http:// | |Enemy forts can shoot at fighter jets sent by the carriers (point nr 1) [[http:// | ||
|Enemy can build ships that target EM (point nr 2) [[http:// | |Enemy can build ships that target EM (point nr 2) [[http:// | ||
+ | |||
===== User Interface ===== | ===== User Interface ===== | ||
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|Ability to view the attraction between the ships and particles [[http:// | |Ability to view the attraction between the ships and particles [[http:// | ||
| < | | < | ||
+ | |(mission heap selection screen) Drop the top and bottom quarters before calculating the average rating. Should give more fair ratings (like the median time does). [[http:// | ||
===== Terrain ===== | ===== Terrain ===== | ||
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^ Suggestion\\ //raterid// start at: 6000 ^ Proposed by ^ Votes ^ | ^ Suggestion\\ //raterid// start at: 6000 ^ Proposed by ^ Votes ^ | ||
| Potential as terrain | | Potential as terrain | ||
- | | | ||
- | |||
===== Editor ===== | ===== Editor ===== | ||
^ Suggestion\\ //raterid// start at: 7000 ^ Proposed by ^ Votes ^ | ^ Suggestion\\ //raterid// start at: 7000 ^ Proposed by ^ Votes ^ | ||
- | | When drawing fields and space right click erases | + | | When drawing fields and space right click erases |
+ | | Customizable Corporate HQ | Foraz44 | ||
+ | | In Editor, when building Terrain, please show how many upgrade points are contained in terrain | ||
+ | | Configurable (in the Editor and via PRPL) energy per mine. [[http:// | ||
+ | |||
+ | ====== Potential Steam Achievements ====== | ||
+ | * Build x energy mines | ||
+ | * Build x of each class of ship | ||
+ | * Pick up x of each type pickup | ||
+ | |||
+ | * Go to Simulacrum and create a map | ||
+ | |||
+ | * Destroy x emitters | ||
+ | * Destroy x of each class of enemy ship |