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ixe:mapmaking:editor:sand_definitions [2024/12/18 02:16] – Cleaned up and clarified some text durikkan | ixe:mapmaking:editor:sand_definitions [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| DISPLAY | The display name of this sand. | | | DISPLAY | The display name of this sand. | | ||
| SIMULATOR | The simulation to use for this sand. See [[ixe: | | SIMULATOR | The simulation to use for this sand. See [[ixe: | ||
- | | ACTIONS | <color # | + | | ACTIONS | Allows sands or particles to spawn if the sand it destroyed by terping, creeper or chemical reactions. |
- | | COLOR MODE | <color # | + | | COLOR MODE | Determines how to interpret Color and Color2 into a visual. |
- | | COLOR | <color # | + | | COLOR | The first color used by Color Mode to define how the sand looks. |
- | | COLOR2 | <color # | + | | COLOR2 | The second |
- | | LIGHT NORMAL | <color # | + | | GLOW | The color and intensity of the aura surrounding this sand. Values should be from 0 to 255; values exceeding these limits will be wrapped to fit. | |
- | | CONTRAST EDGE | <color # | + | | LIGHT NORMAL | Increases brightness, stronger effect on tiles exposed to air from above or to the right. |
+ | | CONTRAST EDGE | Adjusts | ||
| CREEPER BLOCKS | Sands will consider creeper to be a solid object and stop moving when they make contact with it. This only applies to creeper and not anticreeper. | | | CREEPER BLOCKS | Sands will consider creeper to be a solid object and stop moving when they make contact with it. This only applies to creeper and not anticreeper. | | ||
| TTL LOWER | The minimum number of frames for a tile of this sand to decay. | | | TTL LOWER | The minimum number of frames for a tile of this sand to decay. | | ||
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| CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | ||
| CAN TERP | Whether or not this sand can be excavated. | | | CAN TERP | Whether or not this sand can be excavated. | | ||
- | | TERP COST | The cost to excavate this sand. | | + | | TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. | |
| C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | ||
| CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. | | | CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. | |