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ixe:mapmaking:editor:sand_definitions [2024/12/18 02:16] – Cleaned up and clarified some text durikkanixe:mapmaking:editor:sand_definitions [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 | DISPLAY | The display name of this sand. | | DISPLAY | The display name of this sand. |
 | SIMULATOR | The simulation to use for this sand. See [[ixe:game:sand|Sand Simulation]] for more details on sand simulation types. | | SIMULATOR | The simulation to use for this sand. See [[ixe:game:sand|Sand Simulation]] for more details on sand simulation types. |
-| ACTIONS | <color #ed1c24>information needed</color> +| ACTIONS | Allows sands or particles to spawn if the sand it destroyed by terping, creeper or chemical reactions. 
-| COLOR MODE | <color #ed1c24>information needed</color> +| COLOR MODE | Determines how to interpret Color and Color2 into a visual.  Texture ignores the Color parameters and instead uses the Land Texture preset. 
-| COLOR | <color #ed1c24>information needed</color> +| COLOR | The first color used by Color Mode to define how the sand looks. 
-| COLOR2 | <color #ed1c24>information needed</color+| COLOR2 | The second color used by Color Mode to define how the sand looks. | 
-| LIGHT NORMAL | <color #ed1c24>information needed</color> +| GLOW | The color and intensity of the aura surrounding this sand. Values should be from 0 to 255; values exceeding these limits will be wrapped to fit. 
-| CONTRAST EDGE | <color #ed1c24>information needed</color|+| LIGHT NORMAL | Increases brightness, stronger effect on tiles exposed to air from above or to the right. 
 +| CONTRAST EDGE | Adjusts color of tiles adjacent to other sands to make them more distinctive.  Requires both sands to have this option enabled. |
 | CREEPER BLOCKS | Sands will consider creeper to be a solid object and stop moving when they make contact with it.  This only applies to creeper and not anticreeper. | | CREEPER BLOCKS | Sands will consider creeper to be a solid object and stop moving when they make contact with it.  This only applies to creeper and not anticreeper. |
 | TTL LOWER | The minimum number of frames for a tile of this sand to decay. | | TTL LOWER | The minimum number of frames for a tile of this sand to decay. |
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 | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. |
 | CAN TERP | Whether or not this sand can be excavated. | | CAN TERP | Whether or not this sand can be excavated. |
-| TERP COST | The cost to excavate this sand. |+| TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. |
 | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. |
 | CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. | | CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. |
ixe/mapmaking/editor/sand_definitions.1734488176.txt.gz · Last modified: 2025/02/14 14:56 (external edit)