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ixe:mapmaking:editor:sand_definitions [2024/12/15 22:30] – [Sand Definition Settings] durikkan | ixe:mapmaking:editor:sand_definitions [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| DISPLAY | The display name of this sand. | | | DISPLAY | The display name of this sand. | | ||
| SIMULATOR | The simulation to use for this sand. See [[ixe: | | SIMULATOR | The simulation to use for this sand. See [[ixe: | ||
- | | ACTIONS | <color # | + | | ACTIONS | Allows sands or particles to spawn if the sand it destroyed by terping, creeper or chemical reactions. |
- | | COLOR MODE | <color # | + | | COLOR MODE | Determines how to interpret Color and Color2 into a visual. |
- | | COLOR | <color # | + | | COLOR | The first color used by Color Mode to define how the sand looks. |
- | | COLOR2 | <color # | + | | COLOR2 | The second |
- | | LIGHT NORMAL | <color # | + | | GLOW | The color and intensity of the aura surrounding this sand. Values should be from 0 to 255; values exceeding these limits will be wrapped to fit. | |
- | | CONTRAST EDGE | <color # | + | | LIGHT NORMAL | Increases brightness, stronger effect on tiles exposed to air from above or to the right. |
- | | CREEPER BLOCKS | Sands will consider creeper to be a solid object and stop moving when they make contact with it. | + | | CONTRAST EDGE | Adjusts |
+ | | CREEPER BLOCKS | Sands will consider creeper to be a solid object and stop moving when they make contact with it. | ||
| TTL LOWER | The minimum number of frames for a tile of this sand to decay. | | | TTL LOWER | The minimum number of frames for a tile of this sand to decay. | | ||
| TTL UPPER | The maximum number of frames for a tile of this sand to decay. | | | TTL UPPER | The maximum number of frames for a tile of this sand to decay. | | ||
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| CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | ||
| CAN TERP | Whether or not this sand can be excavated. | | | CAN TERP | Whether or not this sand can be excavated. | | ||
- | | TERP COST | The cost to excavate this sand. | | + | | TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. | |
| C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | ||
| CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. | | | CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. | | ||
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| MAX HEALTH | How long creeper will take to erode this sand if Creeper Damages is enabled. The maximum number this can be set to is 65535. | | | MAX HEALTH | How long creeper will take to erode this sand if Creeper Damages is enabled. The maximum number this can be set to is 65535. | | ||
| EMBEDDED CREEPER | Amount of creeper that will be created when this sand is destroyed. | | | EMBEDDED CREEPER | Amount of creeper that will be created when this sand is destroyed. | | ||
- | | SHIELD | Prevents a rock type terrain from turning to sand if not supported. | + | | SHIELD | Prevents a rock type terrain from turning to sand if not supported. | |
| ON FIRE | If enabled, any sand with a fire amt greater than 0 can be set on fire by touching this sand. | | | ON FIRE | If enabled, any sand with a fire amt greater than 0 can be set on fire by touching this sand. | | ||
- | | FIRE AMT | If set on fire by contacting a sand with the on fire property, will burn for this many frames before disappearing, | + | | FIRE AMT | If set on fire by contacting a sand with the on fire property, will burn for this many frames before disappearing, |
| FIRE SPREAD RATE | How easily a fire spreads through a sand, higher is faster. | | | FIRE SPREAD RATE | How easily a fire spreads through a sand, higher is faster. | | ||
| EXPLOSION AMT | After an on fire unit reaches its burn duration it will explode, destroy all destroyable tiles within this many tiles in a circular radius. | | | EXPLOSION AMT | After an on fire unit reaches its burn duration it will explode, destroy all destroyable tiles within this many tiles in a circular radius. | | ||
- | | EXPLOSION AFFECTS | Whether exploding sands such as boomzene | + | | EXPLOSION AFFECTS | Whether exploding sands such as boomzene |
| DENSITY | Sands with higher density sink below sands with lower density on contact. | | | DENSITY | Sands with higher density sink below sands with lower density on contact. | | ||
- | | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids. | + | | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids |
| COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn' | | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn' | ||
| SPECIAL EFFECT | <color # | | SPECIAL EFFECT | <color # | ||
| ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | ||
- | | SPLASHES | Whether the sand will splash | + | | SPLASHES | Whether the sand will generate a splash |
- | | DAMAGE UNIT | Will cause this sand to damage ships on contact, but the sand will convert to the 'unit contact convert sand', or destroy | + | | DAMAGE UNIT | Will cause this sand to damage ships on contact, but the sand will convert to the 'unit contact convert sand', or destroy |
| UNIT CONTACT CONVERT | The sand slot to convert this sand to when it makes contact with player units. | | | UNIT CONTACT CONVERT | The sand slot to convert this sand to when it makes contact with player units. | | ||
| DAMAGE ENEMY UNIT | Will cause this sand to damage enemy units on contact, but the sand will convert to the 'enemy unit contact convert sand', or destroy it if set to 255. | | | DAMAGE ENEMY UNIT | Will cause this sand to damage enemy units on contact, but the sand will convert to the 'enemy unit contact convert sand', or destroy it if set to 255. | | ||
| ENEMY UNIT CONTACT CONVERT | The sand slot to convert this sand to when it makes contact with enemy units. | | | ENEMY UNIT CONTACT CONVERT | The sand slot to convert this sand to when it makes contact with enemy units. | | ||
| CREEPER DAMAGE CONVERT TYPE | If creeper damages is on, when the sand runs out of health, it will convert to this sand. | | | CREEPER DAMAGE CONVERT TYPE | If creeper damages is on, when the sand runs out of health, it will convert to this sand. | |