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ixe:mapmaking:editor:sand_definitions [2024/12/06 15:06] – created Grabzixe:mapmaking:editor:sand_definitions [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 | DISPLAY | The display name of this sand. | | DISPLAY | The display name of this sand. |
 | SIMULATOR | The simulation to use for this sand. See [[ixe:game:sand|Sand Simulation]] for more details on sand simulation types. | | SIMULATOR | The simulation to use for this sand. See [[ixe:game:sand|Sand Simulation]] for more details on sand simulation types. |
-| ACTIONS | <color #ed1c24>information needed</color> +| ACTIONS | Allows sands or particles to spawn if the sand it destroyed by terping, creeper or chemical reactions. 
-| COLOR MODE | <color #ed1c24>information needed</color> +| COLOR MODE | Determines how to interpret Color and Color2 into a visual.  Texture ignores the Color parameters and instead uses the Land Texture preset. 
-| COLOR | <color #ed1c24>information needed</color> +| COLOR | The first color used by Color Mode to define how the sand looks. 
-| COLOR2 | <color #ed1c24>information needed</color+| COLOR2 | The second color used by Color Mode to define how the sand looks. | 
-| LIGHT NORMAL | <color #ed1c24>information needed</color> +| GLOW | The color and intensity of the aura surrounding this sand. Values should be from 0 to 255; values exceeding these limits will be wrapped to fit. 
-| CONTRAST EDGE | <color #ed1c24>information needed</color> +| LIGHT NORMAL | Increases brightness, stronger effect on tiles exposed to air from above or to the right. 
-| CREEPER BLOCKS | <color #ed1c24>information needed</color> +| CONTRAST EDGE | Adjusts color of tiles adjacent to other sands to make them more distinctive.  Requires both sands to have this option enabled. 
-| TTL LOWER | <color #ed1c24>information needed</color> +| CREEPER BLOCKS | Sands will consider creeper to be a solid object and stop moving when they make contact with it.  This only applies to creeper and not anticreeper. 
-| TTL UPPER | <color #ed1c24>information needed</color> +| TTL LOWER | The minimum number of frames for a tile of this sand to decay. 
-| TTL NEIGHBORS | <color #ed1c24>information needed</color> +| TTL UPPER | The maximum number of frames for a tile of this sand to decay. 
-| TTL CONVERT | <color #ed1c24>information needed</color> |+| TTL NEIGHBORS | Prevents decay for tiles not orthogonally adjacent to air. 
 +| TTL CONVERT | The ID of the terrain type this sand decays into. |
 | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. |
 | CAN TERP | Whether or not this sand can be excavated. | | CAN TERP | Whether or not this sand can be excavated. |
-| TERP COST | The cost to excavate this sand. |+| TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. |
 | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. |
-| CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. The length of erosion is based on this sand's Max Health. |+| CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. |
 | BLOCKS UNITS | Whether or not units can be built or moved on top of this sand. | | BLOCKS UNITS | Whether or not units can be built or moved on top of this sand. |
 | BLOCKS UNIT MOVE | Whether or not traveling units pixels can traverse through this sand. | | BLOCKS UNIT MOVE | Whether or not traveling units pixels can traverse through this sand. |
 | BLOCKS LOS | Whether or not this sand blocks ship weapon line of sight. | | BLOCKS LOS | Whether or not this sand blocks ship weapon line of sight. |
 | C/AC BREEDER TYPE | A special interaction applied to this sand (breeder, absorber or maker). See previous section for an explanation of how to alter settings of these interactions. | | C/AC BREEDER TYPE | A special interaction applied to this sand (breeder, absorber or maker). See previous section for an explanation of how to alter settings of these interactions. |
-| MAX HEALTH | How long creeper will take to erode this sand if Creeper Damages is enabled. |+| MAX HEALTH | How long creeper will take to erode this sand if Creeper Damages is enabled. The maximum number this can be set to is 65535. |
 | EMBEDDED CREEPER | Amount of creeper that will be created when this sand is destroyed. | | EMBEDDED CREEPER | Amount of creeper that will be created when this sand is destroyed. |
-| SHIELD | <color #ed1c24>information needed</color> +| SHIELD | Prevents a rock type terrain from turning to sand if not supported. 
-| ON FIRE | <color #ed1c24>information needed</color> +| ON FIRE | If enabled, any sand with a fire amt greater than 0 can be set on fire by touching this sand. 
-| FIRE AMT | <color #ed1c24>information needed</color> +| FIRE AMT | If set on fire by contacting a sand with the on fire property, will burn for this many frames before disappearing, or exploding if explosion amt is greater than 0. 
-| FIRE SPREAD RATE | <color #ed1c24>information needed</color> +| FIRE SPREAD RATE | How easily a fire spreads through a sand, higher is faster. 
-| EXPLOSION AMT | <color #ed1c24>information needed</color> +| EXPLOSION AMT | After an on fire unit reaches its burn duration it will explode, destroy all destroyable tiles within this many tiles in a circular radius. 
-| EXPLOSION AFFECTS | <color #ed1c24>information needed</color> |+| EXPLOSION AFFECTS | Whether exploding sands such as boomzene will destroy this sand. |
 | DENSITY | Sands with higher density sink below sands with lower density on contact. | | DENSITY | Sands with higher density sink below sands with lower density on contact. |
-| SPREAD RATE | <color #ed1c24>information needed</color> +| SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers.  
-| COLD | <color #ed1c24>information needed</color> |+| COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn't save the material on fire, just keeps it from spreading further.  |
 | SPECIAL EFFECT | <color #ed1c24>information needed</color> | | SPECIAL EFFECT | <color #ed1c24>information needed</color> |
 | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. |
-| SPLASHES | <color #ed1c24>information needed</color> +| SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. 
-| DAMAGE UNIT | <color #ed1c24>information needed</color> +| DAMAGE UNIT | Will cause this sand to damage ships on contact, but the sand will convert to the 'unit contact convert sand', or destroy itself if set to 255. 
-| UNIT CONTACT CONVERT | <color #ed1c24>information needed</color> +| UNIT CONTACT CONVERT | The sand slot to convert this sand to when it makes contact with player units. 
-| DAMAGE ENEMY UNIT | <color #ed1c24>information needed</color> +| DAMAGE ENEMY UNIT | Will cause this sand to damage enemy units on contact, but the sand will convert to the 'enemy unit contact convert sand', or destroy it if set to 255. 
-| ENEMY UNIT CONTACT CONVERT | <color #ed1c24>information needed</color> +| ENEMY UNIT CONTACT CONVERT | The sand slot to convert this sand to when it makes contact with enemy units. 
-| CREEPER DAMAGE CONVERT TYPE | <color #ed1c24>information needed</color> |+| CREEPER DAMAGE CONVERT TYPE | If creeper damages is on, when the sand runs out of health, it will convert to this sand. |
ixe/mapmaking/editor/sand_definitions.1733497565.txt.gz · Last modified: 2025/02/14 14:56 (external edit)