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ixe:irpl:game:setdigitalis

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ixe:irpl:game:setdigitalis [2025/08/25 19:13] – rearranged 2 paragraphs to fit the order of the V2 buttRcaTixe:irpl:game:setdigitalis [2025/08/25 20:45] (current) – old revision restored (2025/02/21 15:20) buttRcaT
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 ===== Description ===== ===== Description =====
 Sets the digitalis data at position x, y. The data is a V2 containing the "count" and "state". Sets the digitalis data at position x, y. The data is a V2 containing the "count" and "state".
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-"Count" is how grown the digitalis is in the growing phase. 0 is dead and 29000 is next to fully grown. 
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-"State" is whether the digitalis is removed from the map, growing or fully grown. 0 = removed, 1 = fully grown, 2 = growing. 
  
 ===== Examples ===== ===== Examples =====
  
-<code 4rpl>GetMouseCell ->mc #get position of cursor +<code 4rpl>
-SetDigitalis(EV2(<-mc) V2(0 2)) #create dead digi there+
 </code> </code>
ixe/irpl/game/setdigitalis.1756149215.txt.gz · Last modified: 2025/08/25 19:13 by buttRcaT