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- | During gameplay you will encounter and interact with all sorts of sands. This page will outline what they are and what they do. For information on how the different sands are simulated, check [[ixe: | + | |
- | The following information describes default settings of various sands; map creators can alter these as they see fit for their maps and the following may not be accurate for maps in Colonies. | + | <note important> |
- | You can see how sands are called in-game by hovering over them with your cursor, then taking note of the UI panel at the bottom | + | In Creeper World IXE, you and your fleet of ships have been dispatched by O.D.N. to liberate worlds seized by the IXE. In between you and the liberation |
- | {{ hover_box.png }} | + | |
- | ===== Rock sands ===== | + | Information on the UI can be found on the [[user_interface|user interface page]] and more advanced strategies can be found on the [[tips|tips and tricks page]]. |
- | Most sands are simply static and do not move. | + | |
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+ | ===== Terrain ===== | ||
- | ===== Falling sands ===== | + | A map is a grid of 512 by 512 pixels that can each be set to a number of different materials that have their own physics |
- | Some sands will fall down with gravity. | + | |
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- | * <color #C8C8C8>AC MAKER</ | + | |
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- | ===== Liquid sands ===== | + | By mousing over a tile on the map, you can see what terrain type it is using the rightmost section of the bottom UI. |
- | Some sands not only fall down, but also flow horizontally. | + | |
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+ | ===== Friendly Units ===== | ||
- | ===== Gaseous sands ===== | + | Your [[ixe: |
- | Some sands fall upwards. | + | |
- | | + | (gif of unit being placed) |
- | | + | |
- | | + | When hovering over a unit in the build menu, a mouseover should appear telling you the name of the unit along with a number in square brackets, this is the total energy cost to build the unit. Note that this does not include the energy to supply the unit with ammo. Units will be automatically supplied with ammo unless they do not use ammo; ammo packets are dispatched from the Apex Ship and navigate to the ship in the same way the build packets move. This means that disconnected ships cannot be resupplied and will eventually run out of ammo. |
- | | + | |
- | | + | (gif of ammo packets moving to 1 ship, second ship isolated in cave not getting ammo) |
+ | |||
+ | You can select a unit and give it a new position the same way you placed the build ghost initially for the unit; when you do this the unit will split itself back into packets, which will travel to its new destination and rematerialize there. | ||
+ | |||
+ | Different ships come with different components, from weapons to energy generation to weird abilities. | ||
+ | |||
+ | ==== Terraforming | ||
+ | |||
+ | Some of your ships come equipped with an [[ixe: | ||
+ | |||
+ | (gif of terrain being terraformed) | ||
+ | |||
+ | With no unit selected, clicking on the map will set terraform markers on diggable terrain, denoted as colouring the tile pink, in a small box around your cursor. | ||
+ | |||
+ | Lathes will terraform any terraform markers in range, starting with the closest. | ||
+ | |||
+ | In addition to removing terrain, you can also hold tab while setting terraform markers on air to paint shields, denoted as a green color on the tile. Shields are a terrain type that your ships can shoot through but the creeper needs to destroy before it can get through. | ||
+ | |||
+ | Terraforming | ||
+ | |||
+ | ===== Enemies ===== | ||
+ | |||
+ | ==== The Creeper ==== | ||
+ | |||
+ | On most maps, the biggest threat to your survival will be the creeper, | ||
+ | |||
+ | (image | ||
+ | |||
+ | Each tile on the map can contain up to 2147 units of creeper; this density determines how the creeper flows using a fluid simulation. | ||
+ | |||
+ | Creeper is produced by a number of map features including [[ixe: | ||
+ | |||
+ | Using the terrain to your advantage is recommended against the creeper; hiding in a cave allows the creeper to only come from one direction instead of potentially surrounding you. Shields can also hold back creeper for a time while your defenses can safely fire upon it. | ||
+ | |||
+ | (gif of ships fighting in a cave) | ||
+ | |||
+ | ==== Other Enemies ==== | ||
+ | The other enemies are a lot simpler and tend to not be as dangerous as the creeper on most maps. | ||
+ | |||
+ | [[ixe: | ||
+ | |||
+ | [[ixe: | ||
+ | |||
+ | [[ixe: | ||
+ | |||
+ | [[ixe: | ||
+ | |||
+ | You can see a more detailed breakdown of various enemies and their effects on [[ixe: | ||
+ | |||
+ | ===== Objectives ===== | ||
+ | |||
+ | There can be up to 7 different objectives on a map; however, on most maps you only need to worry about 2 of them: Activating the IXE Cores and Collecting all Items. | ||
+ | |||
+ | [[ixe: | ||
+ | |||
+ | (gif of rift blade destroying ixe cores) | ||
+ | |||
+ | There are 3 types of items on campaign missions that need to be collected for victory: [[ixe: | ||
+ | |||
+ | There is one more objective type that is by default required; Destroying Inhibitors. | ||
+ | |||
+ | The other 4 objectives are not required by default; you can ignore this paragraph if your goal is to simply win each mission. | ||
+ | |||
+ | ===== Miscellaneous ===== | ||
+ | |||
+ | There are several map elements not listed above, the most important being [[ixe: | ||
+ | |||
+ | There are 2 variants of stationary turrets ([[ixe: | ||
+ | |||
+ | ===== Basic Strategy ===== | ||
+ | |||
+ | The basic opening for Creeper World IXE is to get [[ixe: | ||
+ | |||
+ | For the midgame, the basic goal is to survive. | ||
+ | |||
+ | In the lategame, you want to push the enemy, either eliminate threats or achieve an objective. | ||
+ | |||
+ | This is only a basic starting strategy and does not give much in the way of details. |