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cw4:tutorials:rotation_conversion [2021/01/09 23:43] Saniancw4:tutorials:rotation_conversion [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-<=[[4rpl:tutorials| Tutorials]]+<=[[4rpl:start|Index]] \\ 
 +<=[[cw4:Tutorials]]
  
 ====== Converting between different kinds of rotation ====== ====== Converting between different kinds of rotation ======
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 ===== The difference between Unity rotation and mathematical rotation ===== ===== The difference between Unity rotation and mathematical rotation =====
  
-**TLDR; Rotations along the X and Y axes are inverted.**+**TLDR; In Unity, rotations along the X and Y axes are inverted.**
  
-Even though units are normally locked to the grid, the game allows us to rotate them by any amount. Lets try to give a unit a Y rotation of 30°, which should make them point slightly up and to the right just like the image of the section above.+Even though units are normally locked to the grid, the game allows us to rotate them by any amount. Lets try to give a unit a Y rotation of 30°, which should make them point slightly up and to the rightjust like the image of the section above.
  
 <code 4rpl> <code 4rpl>
cw4/tutorials/rotation_conversion.1610235818.txt.gz · Last modified: 2025/02/14 14:56 (external edit)