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cw4:tutorials:rotation_conversion [2021/01/09 23:43] – Sanian | cw4:tutorials:rotation_conversion [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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====== Converting between different kinds of rotation ====== | ====== Converting between different kinds of rotation ====== | ||
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===== The difference between Unity rotation and mathematical rotation ===== | ===== The difference between Unity rotation and mathematical rotation ===== | ||
- | **TLDR; | + | **TLDR; |
- | Even though units are normally locked to the grid, the game allows us to rotate them by any amount. Lets try to give a unit a Y rotation of 30°, which should make them point slightly up and to the right just like the image of the section above. | + | Even though units are normally locked to the grid, the game allows us to rotate them by any amount. Lets try to give a unit a Y rotation of 30°, which should make them point slightly up and to the right, just like the image of the section above. |
<code 4rpl> | <code 4rpl> |