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cw4:scripting:getting_started_with_beams [2021/01/09 21:32] – added links to all commands mentioned, fixed 1 typo Sanian | cw4:scripting:getting_started_with_beams [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | {{page> | + | <=[[4rpl:start|Index]] \\ |
- | + | <=[[cw4:Tutorials]] | |
- | <=[[cw4:scripting|Creeper World 4 Scripting]] | + | |
===== Getting Started With Beams in CW4 ===== | ===== Getting Started With Beams in CW4 ===== | ||
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Working with beams may seem a bit overwhelming at first due to the number of properties to assign, but it's actually rather simple once you've whittled it down to the basics. Here are the minimum steps required to get a beam operational with 4RPL: | Working with beams may seem a bit overwhelming at first due to the number of properties to assign, but it's actually rather simple once you've whittled it down to the basics. Here are the minimum steps required to get a beam operational with 4RPL: | ||
- | * Create beam with [[4rpl: | + | * Create beam with [[4rpl: |
* (OPTIONAL) Attach beam to unit with [[4rpl: | * (OPTIONAL) Attach beam to unit with [[4rpl: |