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cw4:info:skimmer_factory [2023/01/17 01:05] – old revision restored (2022/12/15 07:55) Mysterymaster | cw4:info:skimmer_factory [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers, which will result in no creeper payload being released. When killed, they break into shards that briefly stun nearby friendly units. | Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers, which will result in no creeper payload being released. When killed, they break into shards that briefly stun nearby friendly units. | ||
- | Skimmer Factories placed on active | + | Skimmer Factories placed on Mesh can also spawn [[Forbs]] that move along the Mesh. |
Skimmer Factories can be disabled with a [[Nullifier]]. | Skimmer Factories can be disabled with a [[Nullifier]]. | ||
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- | ? | + | ? Start Delay: |
- | + | | |
- | Start Delay: The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Skimmer production. | + | ? Launch Interval |
- | + | : The amount of time, in either frames or seconds, between Skimmer productions. | |
- | + | ? Payload | |
- | ? | + | : The amount of creeper each Skimmer releases upon a non-sniper death. |
- | + | ? Count | |
- | Launch Interval: | + | : The amount of Skimmers produced every interval. |
- | + | ? Target Type: | |
- | + | : Can be set to 1 of 3 values: | |
- | : | + | ? Random |
- | + | : picks a random spot(s) on the map to target. | |
- | The amount of time, in either frames or seconds, between Skimmer productions. | + | ? Structure |
- | + | : picks a random unit(s) on the map to target. | |
- | + | ? Location | |
- | ? | + | : uses either the " |
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- | Payload: | + | |
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- | The amount of creeper each Skimmer releases upon a non-sniper death. | + | |
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- | ? | + | |
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- | Count: | + | |
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- | The amount of Skimmers produced every interval. | + | |
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- | ? | + | |
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- | Target Type: | + | |
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- | Can be set to 1 of 3 values: | + | |
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- | ? | + | |
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- | picks a random spot(s) on the map to target. | + | |
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- | ? | + | |
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- | picks a random unit(s) on the map to target. | + | |
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- | ? | + | |
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- | uses either the | + | |
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? Target Loc: | ? Target Loc: | ||
: The X & Z values for the " | : The X & Z values for the " | ||
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: The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.) | : The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.) | ||
? Forb payload: | ? Forb payload: | ||
- | : The amount of creeper the Forb throws | + | : The amount of creeper the Forb throws |
? Forb Max Count: | ? Forb Max Count: | ||
: The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached. | : The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached. |