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cw4:info:skimmer_factory [2021/07/28 20:27] Mysterymastercw4:info:skimmer_factory [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 {{skimmerfactory2.png}} {{skimmerfactory2.png}}
  
-Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers. When killed, they break into shards that briefly stun  nearby friendly units.+Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers, which will result in no creeper payload being released. When killed, they break into shards that briefly stun nearby friendly units.
  
 Skimmer Factories placed on Mesh can also spawn [[Forbs]] that move along the Mesh. Skimmer Factories placed on Mesh can also spawn [[Forbs]] that move along the Mesh.
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 Skimmer Factories can be disabled with a [[Nullifier]]. Skimmer Factories can be disabled with a [[Nullifier]].
  
-__%%Skimmer Factories have editable attributes, which can be modified using the map editor:%%__+== Map Editor Settings ==
  
-%%Start Delay: The amount of timein either frames or seconds, from the moment the map is first unpaused to the very first Skimmer production.%%+Skimmer Factories have editable attributeswhich can be modified using the map editor:
  
-%%Launch Interval: The amount of time, in either frames or seconds, between Skimmer productions.%% 
  
-%%Payload: The amount of creeper each Skimmer releases upon a non-sniper death.%% +  ? Start Delay:  
- +  : The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Skimmer production. 
-%%Count: The amount of Skimmers Produced every interval.%% +  ? Launch Interval 
- +  : The amount of time, in either frames or seconds, between Skimmer productions. 
-%%Target Type: Can be set to 1 of 3 values: %% +  ? Payload 
- +  : The amount of creeper each Skimmer releases upon a non-sniper death. 
-%%* "Randompicks a random spot(s) on the map to target. %% +  ? Count 
- +  : The amount of Skimmers produced every interval. 
-%%* "Structure" picks a random unit(s) on the map to target. %% +  ? Target Type
- +  : Can be set to 1 of 3 values: 
-%%* "Location" uses either the "Target Loc" defined below, or can be programmed with 4rpl. %% +    ? Random 
- +    : picks a random spot(s) on the map to target. 
-%%Target Loc: The X & Z values for the "Location" setting above.%% +    ? Structure 
- +    : picks a random unit(s) on the map to target. 
-%%Life Time: The amount of time, in either frames or seconds, that the Skimmers will live after being Produced. Once their lifetime runs out, they vanish, releasing their payload. Skimmers will also still drop their stun shard upon dying from lifetime.%% +    ? Location 
- +    : uses either the "Target Loc" defined below, or can be programmed with 4rpl.  
-Forb Start Delay: %%The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Forb deployment.(If the mesh underneath the Factory is inactive when the delay ends, the starting deployment will fail and the Factory will move onto the standard Forb launch intervals.)%% +  ? Target Loc:  
- +  : The X & Z values for the "Location" setting above. 
-Forb Launch Interval:%% The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.)%% +  ? Life Time:  
- +  : The amount of time, in either frames or seconds, that the Skimmers will live after being Produced. Once their lifetime runs out, they vanish, releasing their payload. Skimmers will also still drop their stun shard upon dying from lifetime. 
-Forb payload: The amount of creeper the Forb throws as Glops. +  ? Forb Start Delay:  
- +  : The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Forb deployment.(If the mesh underneath the Factory is inactive when the delay ends, the starting deployment will fail and the Factory will move onto the standard Forb launch intervals.) 
-Forb Max Count: The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached. +  ? Forb Launch Interval:  
- +  : The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.) 
-Disable Minimap Warn: If enabled, the minimap will not warn the player of this unit's impending attack.**%% %%**+  ? Forb payload:  
 +  : The amount of creeper the Forb throws per Glop. Take into consideration that Forbs throw 3 Glops at a time
 +  ? Forb Max Count:  
 +  : The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached. 
 +  ? Disable Minimap Warn:  
 +  : If enabled, the mini-map will not warn the player of this unit's impending attack.
  
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cw4/info/skimmer_factory.1627504048.txt.gz · Last modified: 2025/02/14 14:56 (external edit)