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cw4:info:skimmer_factory [2021/07/28 20:27] – Mysterymaster | cw4:info:skimmer_factory [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers. When killed, they break into shards that briefly stun nearby friendly units. | + | Skimmer Factories can create [[Skimmers]]. These float across Creeper at high speeds, when they impact with terrain that has no Creeper they release their payload. Skimmers can be shot down with Snipers, which will result in no creeper payload being released. When killed, they break into shards that briefly stun nearby friendly units. |
Skimmer Factories placed on Mesh can also spawn [[Forbs]] that move along the Mesh. | Skimmer Factories placed on Mesh can also spawn [[Forbs]] that move along the Mesh. | ||
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Skimmer Factories can be disabled with a [[Nullifier]]. | Skimmer Factories can be disabled with a [[Nullifier]]. | ||
- | __%%Skimmer Factories have editable attributes, which can be modified using the map editor:%%__ | + | == Map Editor Settings == |
- | %%Start Delay: The amount of time, in either frames or seconds, from the moment | + | Skimmer Factories have editable attributes, which can be modified using the map editor: |
- | %%Launch Interval: The amount of time, in either frames or seconds, between Skimmer productions.%% | ||
- | %%Payload: The amount of creeper each Skimmer releases upon a non-sniper death.%% | + | ? Start Delay: |
- | + | : The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Skimmer production. | |
- | %%Count: The amount of Skimmers | + | ? Launch Interval |
- | + | : The amount of time, in either frames or seconds, between Skimmer productions. | |
- | %%Target Type: Can be set to 1 of 3 values: | + | ? Payload |
- | + | | |
- | %%* "Random" | + | ? |
- | + | | |
- | %%* " | + | ? |
- | + | | |
- | %%* " | + | ? |
- | + | : picks a random spot(s) on the map to target. | |
- | %%Target Loc: The X & Z values for the " | + | ? Structure |
- | + | : | |
- | %%Life Time: The amount of time, in either frames or seconds, that the Skimmers will live after being Produced. Once their lifetime runs out, they vanish, releasing their payload. Skimmers will also still drop their stun shard upon dying from lifetime.%% | + | ? Location |
- | + | : | |
- | Forb Start Delay: | + | ? |
- | + | | |
- | Forb Launch Interval:%% The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.)%% | + | ? |
- | + | | |
- | Forb payload: The amount of creeper the Forb throws | + | ? |
- | + | : The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Forb deployment.(If the mesh underneath the Factory is inactive when the delay ends, the starting deployment will fail and the Factory will move onto the standard Forb launch intervals.) | |
- | Forb Max Count: The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached. | + | ? |
- | + | : The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.) | |
- | Disable Minimap Warn: If enabled, the minimap | + | ? |
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+ | ? | ||
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+ | ? | ||
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