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cw4:info:rift_lab [2020/10/20 18:03] Regallioncw4:info:rift_lab [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-===Rift Lab===+=== Rift Lab ===
  
 {{RiftLab2.png}} {{RiftLab2.png}}
  
-The Rift Lab is the central base of operations, as it dispatches Build and Ammo packets to connected units. Towers connected to the Rift Lab will create Soylent. Units without a network connection to the Rift Lab will not be built or resupplied unless supplied by Porters.+The Rift Lab is the central base of operations, as it dispatches Build and Ammo packets to connected units. Towers connected to the Rift Lab will create Soylent, which generates energy. Units without a network connection to the Rift Lab will not be built or resupplied unless supplied by Porters.
  
-<color=green><align="right"> <link="https://knucklecracker.com/wiki/doku.php?id=cw4:info:rift_lab"><u>More Info</u></link></align></color>+The Rift Lab counts as a [[Pylon|Pylon]] in terms of packet movement speed, but not the special Pylon connection range, though the Lab still has a higher than normal connection range.
  
-Rift lab is additionally a host to several options pertaining to packet distribution. They can be accessed by clicking on the Rift lab itself.+The Rift Lab is capable of dispatching packets while moving, making it possible to reposition the Lab without breaking connection to the network.
  
-The options are as follows: +The light at the top of the Rift Lab changes color depending on how much energy is being stored inside the Lab. Once energy storage drops below 50, the light will gradually go yellow, and once it drops below 25 it will start going red.
-"Dispatch Packets" +
-Yes/No - Build +
-Yes/No - Ammo+
  
-Unchecking either of those options will prevent the rift lab from emitting the specified packet type completely+The Rift Lab has an enormous amount of health, at a whopping 10, and will also sound alarms if it is being damaged.
  
-"Priority Build+Should the Rift Lab be destroyed, it will undergo a 20 second respawn time, after which it can be re-deployed. This can prove catastrophic, as the moment the Lab is destroyed, no Build or Ammo packets can be dispatched, which can result in major losses.
-Yes/No - Towers +
-Yes/No - Miners+
  
-Checking either option will cause the Rift lab to dispatch the packets exclusively to the specified unit, if one has a pending build order. It will prioritize Towers over Miners if both are checked. The setting will not prevent sending packets to other unit types if sufficient energy generation is present to satisfy all build requests.+Rift Lab is additionally a host to several options pertaining to packet distribution. They can be accessed by clicking on the Rift Lab itself. 
 + 
 +The options are as follows: \\  \\  "Dispatch Packets" \\  Yes/No - Build \\  Yes/No - Ammo \\ 
 + 
 +Unchecking either of those options will prevent the Rift Lab from emitting the specified packet type completely. 
 + 
 +"Priority Build" \\  Yes/No - Towers \\  Yes/No - Miners \\ 
 + 
 +Checking either option will cause the Rift Lab to dispatch packets exclusively to the specified unit, if one has a pending build order. It will prioritize Towers over Miners if both are checked. The setting will not prevent sending packets to other unit types if sufficient energy generation is present to satisfy all build requests.
  
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cw4/info/rift_lab.1603216980.txt.gz · Last modified: 2025/02/14 14:56 (external edit)