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cw4:info:porter [2024/07/02 07:25] keybouncecw4:info:porter [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 The range of a porter is unlimited (whole map). While in-game, the route is shown with an arc (implying a ballistic trajectory to the target), it is actually delivered by a normally moving delivery drone. The range of a porter is unlimited (whole map). While in-game, the route is shown with an arc (implying a ballistic trajectory to the target), it is actually delivered by a normally moving delivery drone.
  
-There are a total of three parts to the Porter and it's cargo: The base unit (identified as porter, with options to determine what cargo, pod size, and repeat/non repeat), the delivery drone (exact same options), and the pod itself. If the Porter is not set for repeat delivery, then the pod is independent; if the delivery is repeating, then the pod can point back to the originating porter.+There are a total of three parts to the Porter and it's cargo: The base unit (identified as porter, with options to determine what cargo, pod size, and repeat/non repeat), the delivery drone (exact same options), and the pod itself. The pod can always point back to the originating porter, even if it is a one-off delivery.
  
-If the destination of a route is not clear -- generally, this means the previous pod is still present -- then the delivery drone will wait in the air for the ground to be free. You can manually destroy the old pod (new pod will land, unload, and return for the next load), or give the drone a new landing location (new pod will land at the new location, unload, and then repeat delivery to the new location). Caution! Be certain that the *pod* on the ground is selected, and not the *porter* itself. +If the destination of a route is not clear -- generally, this means the previous pod is still present -- then the delivery drone will wait in the air for the ground to be free. You can manually destroy the old pod (new pod will land, unload, and return for the next load), or give the drone a new landing location (new pod will land at the new location, unload, and then repeat delivery to the new location). Caution! Be certain that the *pod* on the ground is selected, and not the *porter* itself. (If you are in overhead camera view, you almost certainly have the delivery drone, which will affect the porter.)
  
 Pods are destroyed if touched by creeper. However, a delivery drone will not land if there is creeper at the destination. So, a pod load of liftic can be sent near a totem, and it will wait for a squad of cannon (or mortar) to clear a landing spot. This can secure a totem as a drop shipment, without having to fight to it. Pods are destroyed if touched by creeper. However, a delivery drone will not land if there is creeper at the destination. So, a pod load of liftic can be sent near a totem, and it will wait for a squad of cannon (or mortar) to clear a landing spot. This can secure a totem as a drop shipment, without having to fight to it.
cw4/info/porter.1719905102.txt.gz · Last modified: 2025/02/14 14:56 (external edit)