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cw4:info:player_unit_data [2021/02/20 17:31] – Added title that correlates to page link karsten75 | cw4:info:player_unit_data [2024/10/02 18:27] (current) – "-50% build packet request delay" is only correct if the unit has the default packet request delay of 15 while building. TepperPepper666 | ||
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Line 32: | Line 32: | ||
| ERN+ERN Portal Upgrade | 56 | 11 | 3 | | | ERN+ERN Portal Upgrade | 56 | 11 | 3 | | ||
+ | ((Does 0.6 damage per shot)) | ||
==== Missile ==== | ==== Missile ==== | ||
^ ERN Status ^ Fire Range ^ Fire Interval ^ Ammo Per Shot ^ | ^ ERN Status ^ Fire Range ^ Fire Interval ^ Ammo Per Shot ^ | ||
Line 38: | Line 39: | ||
| ERN | 60 | 8 | 2 | | | ERN | 60 | 8 | 2 | | ||
| ERN+ERN Portal Upgrade | 75 | 6 | 2 | | | ERN+ERN Portal Upgrade | 75 | 6 | 2 | | ||
+ | If the missile loses its target and collides with the terrain, it has the same damage/area as a bomber bomb. | ||
+ | Deals 0.6 Damage. | ||
===== Air Units ===== | ===== Air Units ===== | ||
==== Bomber ==== | ==== Bomber ==== | ||
- | ^ ERN Status ^ Fire Interval* ^ Ammo Per Shot ^ Damage per Shot ^ Damage Per Second* ^ Ammo Usage Per Second* ^ Damage per Energy ^ | + | ^ ERN Status ^ Fire Interval ^ Ammo Per Shot ^ Damage per Shot ^ Damage Per Second[(During a bombing run)] ^ Ammo Usage Per Second* ^ Damage per Energy ^ |
| No ERNs | 20 | 4 | 157.5 | 236.25 | 6 | 39.375 | | | No ERNs | 20 | 4 | 157.5 | 236.25 | 6 | 39.375 | | ||
| ERN Portal Upgrade | 20 | 4 | 157.5 | 236.25 | 6 | 39.375 | | | ERN Portal Upgrade | 20 | 4 | 157.5 | 236.25 | 6 | 39.375 | | ||
| ERN | 10 | 2 | 157.5 | 472.5 | 6 | 78.75 | | | ERN | 10 | 2 | 157.5 | 472.5 | 6 | 78.75 | | ||
| ERN+ERN Portal Upgrade | 10 | 2 | 157.5 | 472.5 | 6 | 78.75 | | | ERN+ERN Portal Upgrade | 10 | 2 | 157.5 | 472.5 | 6 | 78.75 | | ||
- | *During | + | ~~REFNOTES~~ |
+ | |||
+ | ==== AC Bomber ==== | ||
+ | AC Bomber ' | ||
+ | ~~REFNOTES~~ | ||
==== Airship Primary Weapon ==== | ==== Airship Primary Weapon ==== | ||
Line 65: | Line 72: | ||
| No ERN | 20 | | | No ERN | 20 | | ||
| ERN | 32 | | | ERN | 32 | | ||
+ | |||
+ | ==== Terp ==== | ||
+ | ^ ERN Status ^ Fire Interval[(Number of frames the laser has to be active to perform one action.)] ^ Range ^ | ||
+ | | No ERNs | 30 | 25 | | ||
+ | | ERN Portal Upgrade | 23 | 31 | | ||
+ | | ERN | 15 | 50 | | ||
+ | | ERN+ERN Portal Upgrade | 12 | 62 | | ||
+ | ~~REFNOTES~~ | ||
==== Bertha ==== | ==== Bertha ==== | ||
Line 72: | Line 87: | ||
| ERN | 180 | 40 | 4350 | 725 | 6.67 | 108.75 | | | ERN | 180 | 40 | 4350 | 725 | 6.67 | 108.75 | | ||
| ERN+ERN Portal Upgrade | 180 | 40 | 4350 | 725 | 6.67 | 108.75 | | | ERN+ERN Portal Upgrade | 180 | 40 | 4350 | 725 | 6.67 | 108.75 | | ||
+ | |||
+ | ==== ERN Portal ==== | ||
+ | Upgrades take 2 minutes to reach 100% efficiency and scale linearly up to their 100% efficiency numbers. | ||
+ | ^ Upgrade Name ^ Upgrade Effect at 100% efficiency ^ | ||
+ | | Energy Collection | +50% energy generation | | ||
+ | | Mine Production | -50% production delay on factory resource producers | | ||
+ | | Build Speed | Reduces build packet interval by 8 frames | | ||
+ | | Move Speed | +50% unit move speed | | ||
+ | | Fire Range | +25% weapon range | | ||
+ | | Fire Rate | -25% weapon fire delay | | ||
+ | |||
+ | ===== Move Speed ===== | ||
+ | Base speed for a ground unit is 0.09 (or 2.7 cells per second). \\ | ||
+ | Base speed for bombers is 0.35 and 0.25 for AC bombers. | ||
+ | |||
+ | Ground units, flying units, and the Refinery drone get a 50% movement speed increase. \\ | ||
+ | Terp drone doesn' | ||
+ | Porter drone doesn' | ||
+ | ERNs don't get a speed increase and have a speed of 0.2, and 0.02 when drifting. | ||
+ | |||
+ | |||
+ | ===== Energy Income ===== | ||
+ | |||
+ | This table lists how many seconds a tower takes to pay for itself once operational depending on the situation, and includes the miners for comparison. | ||
+ | |||
+ | ^ Unit ^ Repayment time[(Assumes short travel times where tower inefficiency doesn' | ||
+ | | Tower - 121 Soylent | 27 | 22 | 0.333 | 0.5 | | ||
+ | | Tower - 121 Soylent 50% Eco | 15.5 | 12.7 | 1.0 | 1.5 | | ||
+ | | Tower - 40 Soylent | 49.3 | 34.3 | 0.11 | 0.166 | | ||
+ | | Miner | 40 | 26.7 | 1.0 | 1.5 | | ||
+ | | ERNed Miner | 8 | 5.3 | 5.0 | 7.5 | | ||
+ | |||
+ | So basically if you place a tower that can make 121 soylent and it survives for at least 27 seconds, it has paid for itself (a good guideline might be 30 seconds to take into account distance inefficiency). | ||
+ | |||
+ | Every 6 tiles of soylent will generate approximately 1 energy per minute[(The actual value is within 1% of that, (i.e. 6 tiles of soylent will produce .992 energy/ | ||
+ | |||
+ | There' | ||
+ | ~~REFNOTES~~ |