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cw4:info:mesh [2024/08/08 04:23] – Reformatting. Added testing information for height of the creeper in the mesh. keybouncecw4:info:mesh [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 Limited testing shows that for normal mesh (shows as 1.00 in play), the desired height level (assuming an emitter is pumping creeper into the mesh) is 4 units higher than the surrounding creeper; this is the level where "stability" is reached. Limited testing shows that for normal mesh (shows as 1.00 in play), the desired height level (assuming an emitter is pumping creeper into the mesh) is 4 units higher than the surrounding creeper; this is the level where "stability" is reached.
  
-For mesh over void, the desired height is the same as the total creeper level on the ground on either end.+For mesh over void, the desired height is the same as the total creeper level on the ground on either end.   
 +For a mesh segment that is NOT connected to an emitter, the desired height is the same as the neighboring amount in the mesh.
  
-Example: Ground height 4, nearby creeper depth 6, the mesh will desire a creeper depth of 10. That same mesh will then want to carry height 10 creeper over the void, to the other end. If the other end is also ground height 4, and nearby creeper depth of 6, then things are stable and happy. However, if the other side is (for example) height 10, and no creeper, then you will first get a depth 10 creeper coverage at the height 10 ground, and then it will spread around to the nearby ground.+Example: Ground height 4, nearby emitter, nearby creeper depth 6, the mesh will desire a creeper depth of 10. That same mesh will then want to carry height 10 creeper over the void, to the other end. If the other end is also ground height 4, and nearby creeper depth of 6, then things are stable and happy. However, if the other side is (for example) height 10, and no creeper, then you will first get a depth 10 creeper coverage at the height 10 ground, and then it will spread around to the nearby ground. 
 + 
 +If, on the other side of that void gap, the ground were to drop from height 4 to height 3, the mesh will still want the same depth (10) inside the mesh, even if the nearby ground cover is now 7. 
 + 
 +Example of this: https://steamcommunity.com/profiles/76561198042408618/screenshot/2510279349097605422/
  
 The extent to which a map can change this setting is currently unknown. The extent to which a map can change this setting is currently unknown.
  
 +Important: This is known to be approximate, and definitely missing something. See this image for an example of something else going on: https://steamcommunity.com/profiles/76561198042408618/screenshot/2510279349097665531/
  
 +In the upper left, the ground drops, and the height of the mesh-carried creeper also drops. In the lower right, the ground drops, and the height of the mesh-carried creeper does NOT drop. All emitters are on the other side of void gaps in this image.
  
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cw4/info/mesh.1723091031.txt.gz · Last modified: 2025/02/14 14:56 (external edit)