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cw4:info:game_interface [2020/12/23 15:06] – Expand with explanation on UI elements Grabz | cw4:info:game_interface [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | ===Game Interface=== | + | ======Game Interface====== |
- | ==Controls== | + | =====Controls===== |
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- | ==User Interface== | + | =====User Interface===== |
+ | ====Top left==== | ||
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- | {{user_interface_panel_topleft.png }} | + | [{{ user_interface_panel_topleft.png|Screenshot 1 - Top left UI panel.}}] |
The top left side of the UI is where players can monitor their resources and build units. | The top left side of the UI is where players can monitor their resources and build units. | ||
- | **Top panel** | + | ===Top panel=== |
This is where you can monitor your energy status. | This is where you can monitor your energy status. | ||
- | * GEN is your current energy generation per second (in the screenshot, | + | * GEN is your current energy generation per second (4.1 in Screenshot |
* USE is the current energy usage from units that are currently requesting build or ammo packets. | * USE is the current energy usage from units that are currently requesting build or ammo packets. | ||
- | * STORE is energy that you currently have in your storage. The green number below it (in the screenshot, | + | * STORE is energy that you currently have in your storage. The green number below it (78 in Screenshot 1) is additional energy storage provided from [[UltraCap|UltraCaps]]. |
The Info button to the top right can be clicked and provides information on gameplay and units. | The Info button to the top right can be clicked and provides information on gameplay and units. | ||
- | ** Left panel** | + | ===Left panel=== |
This is where you can build your units. There are six tabs of units (Struct, Weapon etc...), and each tab can contain up to 9 units. If there are more than 6 units in a tab, arrows will be displayed on top and bottom that can be used to scroll the panel. | This is where you can build your units. There are six tabs of units (Struct, Weapon etc...), and each tab can contain up to 9 units. If there are more than 6 units in a tab, arrows will be displayed on top and bottom that can be used to scroll the panel. | ||
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+ | ====Bottom left==== | ||
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- | {{user_interface_panel_bottomleft.png }} | + | [{{ user_interface_panel_bottomleft.png|Screenshot 2 - Bottom left UI panel.}}] |
The bottom left side of the UI displays a few informational panels. | The bottom left side of the UI displays a few informational panels. | ||
- | **Left panel** | + | ===Left panel=== |
- | + | Displays terrain height and Creeper/ | |
- | Displays terrain height and Creeper/ | + | |
- | + | ||
- | **Middle panel** | + | |
- | + | ||
- | Displays a graph of total Creeper and Anti-Creeper from the last minute of the game. Total, Delta and Cover are tabs that can be clicked on, which toggle different visibility for the graph. Total displays the total volume of Creeper/ | + | |
- | {{ user_interface_panel_bottomleft_cutoff.png}} | + | ===Middle panel=== |
- | **Right | + | Displays a graph of total Creeper and Anti-Creeper from the last minute of the game. Total, Delta and Cover are tabs that can be clicked on, which toggle different visibility for the graph. Total displays the total volume of Creeper/AC in the level, Delta displays the change (positive or negative) in Creeper/AC at each step, and Cover displays total terrain coverage. Creeper graph is drawn with a blue line, whereas AC graph is drawn with a gray one. In top left and top right of this UI panel is the total amount of Creeper and Anti-Creeper currently present in the level. Red ' |
- | Displays information on the current status of the Creeper Cutoff point, if one is set. In this case, if the average Creeper per cell reaches OFF status (in the screenshot, | + | [{{ user_interface_panel_bottomleft_cutoff.png|Screenshot from the Game tab in the Map Editor.}}] |
+ | ===Right panel=== | ||
+ | Displays information on the current status of the Creeper Cutoff point, if one is set. In this case, if the average Creeper per cell reaches OFF status (3.5 in Screenshot 2), most Creeper emission based features (e.g. Emitters, Creeper Breeder) stop producing. They will start producing again once the average Creeper per cell goes back down (0.6 in Screenshot 2). | ||
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