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cw4:info:emitter [2021/07/28 18:59] – Mysterymaster | cw4:info:emitter [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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An Emitter occupies 9 cells underneath. Emitters spawn Creeper evenly on 8 cells underneath, with 1 cell ignored each time at random. Each emission, the entire Emit Power value, divided by 8, is added to 8 cells underneath. | An Emitter occupies 9 cells underneath. Emitters spawn Creeper evenly on 8 cells underneath, with 1 cell ignored each time at random. Each emission, the entire Emit Power value, divided by 8, is added to 8 cells underneath. | ||
- | Some worlds may feature a global Creeper limit. This limit is shown as a bar, to the right of the Creeper graph in bottom left of the screen. When the bar reaches OFF, the global limit is reached and all Emitters will no longer emit. As Creeper is fought, the bar will lower, allowing Emitters to emit again. | + | Emitters are able to activate Mesh underneath them, though |
- | __The Emitter has editable attributes, which can be modified using the map editor:__ | + | :!: Note: [[stash|Stashes]], |
+ | Creeper breeder only, not AC breeder terrain | ||
+ | )), and [[emitter|emitters]] turn " | ||
+ | |||
+ | __Emitters have editable attributes, which can be modified using the map editor:__ | ||
%%Emit Amt: Amount of creeper emitted every interval. The amount is split between 8 tiles directly underneath the emitter, with 1 tile ignored at random. A negative value will cause the emitter to generate anticreeper at the equivalent positive value.%% | %%Emit Amt: Amount of creeper emitted every interval. The amount is split between 8 tiles directly underneath the emitter, with 1 tile ignored at random. A negative value will cause the emitter to generate anticreeper at the equivalent positive value.%% |