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cw4:info:emitter [2020/10/20 03:07] – removed 'Description' now that there is one Bob | cw4:info:emitter [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | ===Emitter=== | + | === Emitter === |
- | {{ unit image.png}} | + | {{emitter2.png}} |
- | Emitters create Creeper. | + | Emitters create Creeper. |
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- | < | + | |
Emitters have Emit Power and Interval. Interval means how often an Emitter will emit, and Emit Power means the amount of Creeper that will be created. An interval of 30 means an Emitter emits every 1 second, 60 means every 2 seconds etc. | Emitters have Emit Power and Interval. Interval means how often an Emitter will emit, and Emit Power means the amount of Creeper that will be created. An interval of 30 means an Emitter emits every 1 second, 60 means every 2 seconds etc. | ||
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An Emitter occupies 9 cells underneath. Emitters spawn Creeper evenly on 8 cells underneath, with 1 cell ignored each time at random. Each emission, the entire Emit Power value, divided by 8, is added to 8 cells underneath. | An Emitter occupies 9 cells underneath. Emitters spawn Creeper evenly on 8 cells underneath, with 1 cell ignored each time at random. Each emission, the entire Emit Power value, divided by 8, is added to 8 cells underneath. | ||
- | Some worlds may feature a global Creeper limit. This limit is shown as a bar, to the right of the Creeper graph in bottom left of the screen. When the bar reaches OFF, the global | + | Emitters are able to activate Mesh underneath them, though |
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+ | :!: Note: [[stash|Stashes]], [[breeder]] terrain(( | ||
+ | Creeper breeder only, not AC breeder terrain | ||
+ | )), and [[emitter|emitters]] turn " | ||
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+ | __Emitters have editable attributes, which can be modified using the map editor:__ | ||
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+ | %%Emit Amt: Amount of creeper emitted every interval. The amount is split between 8 tiles directly underneath the emitter, with 1 tile ignored at random. A negative value will cause the emitter to generate anticreeper at the equivalent positive value.%% | ||
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+ | %%Emit Delay: The amount of time, in either frames or seconds, between creeper emissions.%% | ||
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+ | %%Start Delay: The amount of time, in either frames or seconds, from the moment the map is first unpaused | ||
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