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cw4:info:dark_tower [2022/12/16 03:24] – Lots of info Mysterymaster | cw4:info:dark_tower [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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{{darktower2.png}} | {{darktower2.png}} | ||
- | Dark Towers create a dark exclusion zone around them, in which many basic unit features | + | Dark Towers create a dark exclusion zone around them, in which packet connections |
If even a single tile of a unit is inside the exclusion zone, the unit will be affected by the zone's properties. | If even a single tile of a unit is inside the exclusion zone, the unit will be affected by the zone's properties. | ||
- | * | ||
- | **Almost all packet connections are disabled inside the exclusion zone. No friendly units, not even the [[Rift Lab|Rift Lab]], can send or receive packets of any kind while inside the zone. Other units such as [[Totem|Totems]] and [[Resources|Resource deposits]] can still be connected to as long as the connection is coming from outside the zone.** | + | Many of the Dark Tower' |
+ | |||
+ | * **Almost all packet connections are disabled inside the exclusion zone. No friendly units, not even the [[Rift Lab|Rift Lab]], can send or receive packets of any kind while inside the zone. Other units such as [[Totem|Totems]] and [[Resources|Resource deposits]] can still be connected to as long as the connection is coming from outside the zone.** | ||
* [[Tower|Towers]] and [[Miner|Miners]] are unable to generate energy (or Bluite) while inside the exclusion field. Towers must regenerate their soylent field once the zone is cleared, but miners will re-activate immediately after the zone is cleared. | * [[Tower|Towers]] and [[Miner|Miners]] are unable to generate energy (or Bluite) while inside the exclusion field. Towers must regenerate their soylent field once the zone is cleared, but miners will re-activate immediately after the zone is cleared. | ||
- | * All friendly units, with the sole exception of the [[Beacon|Beacon]], | + | * All friendly units, with the sole exception of the [[Beacon|Beacon]], |
- | * [[Cannon|Cannons]], | + | * [[Cannon|Cannons]], |
* [[Bomber|Bombers]] and [[AC Bomber|AC Bombers]] are able to fly over the exclusion zone, but are unable to drop their payloads into the zone. | * [[Bomber|Bombers]] and [[AC Bomber|AC Bombers]] are able to fly over the exclusion zone, but are unable to drop their payloads into the zone. | ||
* [[Refinery|Refineries]] **are** capable of harvesting [[Greenar|Greenar crystals]] that are inside the exclusion zone. | * [[Refinery|Refineries]] **are** capable of harvesting [[Greenar|Greenar crystals]] that are inside the exclusion zone. | ||
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* Despite not being player-placed units, [[Ultracap|Ultracaps]] and [[Info Cache|Info Caches]] **are **affected by the exclusion zone, and have disabled connections, | * Despite not being player-placed units, [[Ultracap|Ultracaps]] and [[Info Cache|Info Caches]] **are **affected by the exclusion zone, and have disabled connections, | ||
* Map-placed Resource Pods are treated the same as ones created by Porters, in that they cannot distribute any of their resources while inside the exclusion zone. | * Map-placed Resource Pods are treated the same as ones created by Porters, in that they cannot distribute any of their resources while inside the exclusion zone. | ||
- | == Map Editor settings == | ||
- | Dark Towers have editable attributes, which can be modified using the map editor: | ||
- | ? | ||
- | | ||
- | : | + | == Map Editor settings == |
- | The X value radius of the exclusion zone, in tiles. | + | Dark Towers have editable attributes, which can be modified using the map editor: |
- | + | ||
- | ? | + | |
- | + | ||
- | | + | |
- | + | ||
- | : | + | |
- | + | ||
- | The Z value radius of the exclusion zone, in tiles. | + | |
- | + | ||
- | ? | + | |
- | Is Square: | + | ? Width: |
+ | : | ||
- | : | + | |
+ | : The Z value radius of the exclusion zone, in tiles. | ||
- | If enabled, switches the Dark Tower' | + | ? Is Square: |
+ | : If enabled, switches the Dark Tower' | ||
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