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cw4:info:creeper_plus_plus [2022/12/15 11:37] – Mysterymaster | cw4:info:creeper_plus_plus [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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Screenshot 1. Creeper++ | Screenshot 1. Creeper++ | ||
- | UI in the middle top of the screen. This screenshot indicates a current Creeper++ multiplier of 1x, with 20x being the maximum, and 5 minutes until the next strength increase. At 10x, [[Nullifier|Nullifiers]] stop working.}}][{{ creeper_plus_plus_editor.png|Screenshot 2. Creeper++ settings in the editor, in the Game tab.}}]====== Creeper++ ====== | + | UI in the middle top of the screen. This screenshot indicates a current Creeper++ multiplier of 1x, with 20x being the maximum, and 5 minutes until the next strength increase. At 10x, [[Nullifier|Nullifiers]] stop working.}}][{{ creeper_plus_plus_editor.png|Screenshot 2. Creeper++ settings in the editor, in the Game tab.}}] |
- | Creeper++ is an optional mission | + | ====== Creeper++ ====== |
+ | |||
+ | Creeper++ is a set of optional mission | ||
+ | * [[Emitter|Emitter]] payload is multiplied by the Creeper++ level. | ||
+ | * [[Breeder|Breeder terrain]] rate and max is multiplied by the Creeper++ level. | ||
+ | * Creeper | ||
+ | * Void height is divided by the Creeper++ level. | ||
+ | |||
+ | Creeper++ adds time based scaling to creeper threats; note that because | ||
In order to enable Creeper++, the map creator must change //Creeper++ Time// from 0 to a different value that indicates the interval between Emitter strength increases (Screenshot 2). After the initial delay elapses, indicated by the //Creeper++ Grace// setting, Creeper++ will start. | In order to enable Creeper++, the map creator must change //Creeper++ Time// from 0 to a different value that indicates the interval between Emitter strength increases (Screenshot 2). After the initial delay elapses, indicated by the //Creeper++ Grace// setting, Creeper++ will start. | ||
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Creeper++ always starts at 1x, and each strength increase increments the multiplier by 1. The maximum multiplier Emitters will reach is indicated by the //Creeper++ Max// setting. | Creeper++ always starts at 1x, and each strength increase increments the multiplier by 1. The maximum multiplier Emitters will reach is indicated by the //Creeper++ Max// setting. | ||
- | Lastly, the //Creeper++ Null Off// setting can be set, which indicates the Creeper++ multiplier that must be reached for the player' | + | Lastly, the //Creeper++ Null Off// setting can be set, which indicates the Creeper++ multiplier that must be reached for the player' |
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