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cw4:info:creeper_plus_plus

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cw4:info:creeper_plus_plus [2022/12/15 06:38] Mysterymastercw4:info:creeper_plus_plus [2024/09/04 16:32] (current) – Added details of Creeper++ effects. Fireswamp
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 ====== Creeper++ ====== ====== Creeper++ ======
  
-Creeper++ is an optional mission parameter that causes [[Emitter|Emitters]] to produce more Creeper over timeNote that a player works against this parameter not towards it, and it often causes a race for time.+Creeper++ is a set of optional mission parameters that adds time based scaling to some map elements.  The Creeper++ UI can be found at the top middle of the screen if it is enabled and has the following effects: 
 +  * [[Emitter|Emitter]] payload is multiplied by the Creeper++ level. 
 +  * [[Breeder|Breeder terrain]] rate and max is multiplied by the Creeper++ level.  This effect does not apply to breeder terrains creating anticreeper. 
 +  * Creeper cutoff is multiplied by the Creeper++ level. 
 +  * Void height is divided by the Creeper++ level. 
 + 
 +Creeper++ adds time based scaling to creeper threats; note that because this is time scaled players often want to move quickly and try to win before creeper production becomes unstoppable.
  
 In order to enable Creeper++, the map creator must change //Creeper++ Time// from 0 to a different value that indicates the interval between Emitter strength increases (Screenshot 2). After the initial delay elapses, indicated by the //Creeper++ Grace// setting, Creeper++ will start. In order to enable Creeper++, the map creator must change //Creeper++ Time// from 0 to a different value that indicates the interval between Emitter strength increases (Screenshot 2). After the initial delay elapses, indicated by the //Creeper++ Grace// setting, Creeper++ will start.
cw4/info/creeper_plus_plus.txt · Last modified: 2024/09/04 16:32 by Fireswamp