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cw4:info:air_sac_cauldron [2022/12/15 11:49] – Can someone update the image to reflect the current Cauldron model? Mysterymastercw4:info:air_sac_cauldron [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 {{airsac2.png}} {{airsac2.png}}
  
-Air Sac Cauldrons send Air Sacs, which are powerful enemy units that hover in the air. Air Sacs create chains of Glops, which they throw at units. The Glops can be shot down with Snipers, and Air Sacs can be shot down with many Missiles, which will cause it to drop its entire Glop chain. Air Sac Cauldrons can be disabled with a Nullifier.+Air Sac Cauldrons send Air Sacs, which are powerful enemy units that hover in the air. Air Sacs create chains of [[Forbs|Glops]], which they throw at units. The Glops can be shot down with Snipers, and Air Sacs can be shot down with many Missiles, which will cause it to drop its entire Glop chain. Air Sac Cauldrons can be disabled with a Nullifier.
  
 Air Sacs have no noticeable limit to how long their Glop chains can be, but eventually the chains will get so long that the Glops at the bottom end up colliding with terrain, causing them to burst. Air Sacs have no noticeable limit to how long their Glop chains can be, but eventually the chains will get so long that the Glops at the bottom end up colliding with terrain, causing them to burst.
  
-__%%Air Sac Cauldrons have editable attributes, which can be modified using the map editor:%%__+== Map Editor Attributes ==
  
-%%Start Delay: The amount of timein either frames or seconds, from the moment the map is first unpaused to the very first Air Sac deployment.%%+Air Sac Cauldrons have editable attributeswhich can be modified using the map editor:
  
-%%Launch Interval: The amount of time, in either frames or seconds, between deployments.%% 
  
-%%Payload: The amount of creeper each Glop releases upon bursting.%% +  ? Start Delay: 
- +  : The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Air Sac deployment. 
-%%Count: The amount of Air Sacs deployed every interval.%% +  ? Launch Interval: 
- +  : The amount of time, in either frames or seconds, between deployments. 
-%%Target Type: Can be set to 1 of 3 values: %% +  ? Payload
- +  : The amount of creeper each Glop releases upon bursting. 
-%%* "Random" picks a random spot(s) on the map to target. %% +  ? Count
- +  : The amount of Air Sacs deployed every interval. 
-%%* "Structure" picks a random unit(s) on the map to target. %% +  ? Target Type
- +  : Can be set to 1 of 3 values: 
-%%* "Locationuses either the "Target Loc" defined below, or can be programmed with 4rpl. %% +    ? Random 
- +    : picks a random spot(s) on the map to target. 
-%%Target Loc: The X & Z values for the "Location" setting above.%% +    ? Structure 
- +    : picks a random unit(s) on the map to target. 
-Disable Minimap Warn: If enabled, the minimap will not warn the player of this unit's impending attack.+    ? Location 
 +    : uses either the "Target Loc" defined below, or can be programmed with 4rpl.  
 +  ? Target Loc:  
 +  : The X & Z values for the "Location" setting above. 
 +  ? Disable Minimap Warn:  
 +  : If enabled, the mini-map will not warn the player of this unit's impending attack.
  
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cw4/info/air_sac_cauldron.1671104988.txt.gz · Last modified: 2025/02/14 14:56 (external edit)