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cw4:info:air_sac_cauldron [2021/07/28 20:18] Mysterymastercw4:info:air_sac_cauldron [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 {{airsac2.png}} {{airsac2.png}}
  
-Air Sac Cauldrons send Air Sacs, which are powerful enemy units that hover in the air. Air Sacs create chains of Glops, which they throw at units. The Glops can be shot down with Snipers, and Air Sacs can be shot down with many Missiles. Air Sac Cauldrons can be disabled with a Nullifier.+Air Sac Cauldrons send Air Sacs, which are powerful enemy units that hover in the air. Air Sacs create chains of [[Forbs|Glops]], which they throw at units. The Glops can be shot down with Snipers, and Air Sacs can be shot down with many Missiles, which will cause it to drop its entire Glop chain. Air Sac Cauldrons can be disabled with a Nullifier.
  
-__%%Air Sac Cauldrons have editable attributes, which can be modified using the map editor:%%__+Air Sacs have no noticeable limit to how long their Glop chains can be, but eventually the chains will get so long that the Glops at the bottom end up colliding with terrain, causing them to burst.
  
-%%Start Delay: The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Air Sac deployment.%%+== Map Editor Attributes ==
  
-%%Launch IntervalThe amount of time, in either frames or seconds, between deployments.%%+Air Sac Cauldrons have editable attributes, which can be modified using the map editor:
  
-%%Payload: The amount of creeper each Glop releases upon bursting.%% 
  
-%%Count: The amount of Air Sacs deployed every interval.%% +  ? Start Delay: 
- +  : The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Air Sac deployment. 
-%%Target Type: Can be set to 1 of 3 values: %% +  ? Launch Interval: 
- +  : The amount of time, in either frames or seconds, between deployments. 
-%%* "Randompicks a random spot(s) on the map to target. %% +  ? Payload: 
- +  : The amount of creeper each Glop releases upon bursting. 
-%%* "Structure" picks a random unit(s) on the map to target. %% +  ? Count
- +  : The amount of Air Sacs deployed every interval. 
-%%* "Location" uses either the "Target Loc" defined below, or can be programmed with 4rpl. %% +  ? Target Type
- +  : Can be set to 1 of 3 values: 
-%%Target Loc: The X & Z values for the "Location" setting above.%% +    ? Random 
- +    : picks a random spot(s) on the map to target. 
-Disable Minimap Warn: If enabled, the minimap will not warn the player of this unit's impending attack.+    ? Structure 
 +    : picks a random unit(s) on the map to target. 
 +    ? Location 
 +    : uses either the "Target Loc" defined below, or can be programmed with 4rpl.  
 +  ? Target Loc:  
 +  : The X & Z values for the "Location" setting above. 
 +  ? Disable Minimap Warn:  
 +  : If enabled, the mini-map will not warn the player of this unit's impending attack.
  
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cw4/info/air_sac_cauldron.1627503493.txt.gz · Last modified: 2025/02/14 14:56 (external edit)