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cw4:info:advanced_gameplay [2021/12/17 15:33] – [Dealing with Enemies] octonus | cw4:info:advanced_gameplay [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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==== ERN usage ==== | ==== ERN usage ==== | ||
- | * ERN miners should be a top priority in the early game | + | * ERN miners should be a top priority in the early game. |
- | * ERN refinery doubles greenar production, which can be critical if you need early beacons, platorms, or are simply aiming for a totem speedrun | + | * ERN refinery doubles greenar production, which can be critical if you need early beacons, platorms, or are simply aiming for a totem speedrun. For increasing greenar production an ERN refinery is generally better than ERNing Mine Production in the ERN portal in either short runs or maps where a single refinery can keep up with greenar crystal spawns. |
- | * ERN cannons are extremely good if you would otherwise need multiple cannons very early, but should be switched elsewhere once you stabilize | + | * ERN cannons are extremely good if you would otherwise need multiple cannons very early, but should be switched elsewhere once you stabilize. |
- | * Portal: Energy production >> Weapon range/ | + | * Portal: Even after the ERN Portal is built and an ERN is slotted into it, the effect takes 2 minutes to charge up to its maximum effect. Because of this an ERN Portal is often not used in vey short runs. |
+ | * Portal: In general: Energy production >> Weapon range/ | ||
* Increased range on a beacon/ | * Increased range on a beacon/ | ||
* Don't be afraid to move them around once the problems they were solving are dealt with. | * Don't be afraid to move them around once the problems they were solving are dealt with. |