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cw4:info:advanced_gameplay [2021/12/17 15:33] – [Dealing with Enemies] octonuscw4:info:advanced_gameplay [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ==== ERN usage ==== ==== ERN usage ====
-  * ERN miners should be a top priority in the early game +  * ERN miners should be a top priority in the early game. 
-  * ERN refinery doubles greenar production, which can be critical if you need early beacons, platorms, or are simply aiming for a totem speedrun +  * ERN refinery doubles greenar production, which can be critical if you need early beacons, platorms, or are simply aiming for a totem speedrun. For increasing greenar production an ERN refinery is generally better than ERNing Mine Production in the ERN portal in either short runs or maps where a single refinery can keep up with greenar crystal spawns. 
-  * ERN cannons are extremely good if you would otherwise need multiple cannons very early, but should be switched elsewhere once you stabilize +  * ERN cannons are extremely good if you would otherwise need multiple cannons very early, but should be switched elsewhere once you stabilize. 
-  * Portal: Energy production >> Weapon range/firing rate >> Move speed>build speed. Mine production is rarely better than placing the ERN directly in your refinery.+  * Portal: Even after the ERN Portal is built and an ERN is slotted into it, the effect takes 2 minutes to charge up to its maximum effect. Because of this an ERN Portal is often not used in vey short runs. 
 +  * Portal: In general: Energy production >> Weapon range/firing rate >> Move speed>build speed, however different maps may have different priorities. Mine production is so map dependent that it is not listed above; in some maps it is practically required and in others it is completely useless.
   * Increased range on a beacon/pylon can really make a difference in some maps, but is typically not useful.   * Increased range on a beacon/pylon can really make a difference in some maps, but is typically not useful.
   * Don't be afraid to move them around once the problems they were solving are dealt with.   * Don't be afraid to move them around once the problems they were solving are dealt with.
cw4/info/advanced_gameplay.1639755221.txt.gz · Last modified: 2025/02/14 14:56 (external edit)