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cw4:info:advanced_gameplay [2021/12/17 15:31] octonuscw4:info:advanced_gameplay [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ==== ERN usage ==== ==== ERN usage ====
-  * ERN miners should be a top priority in the early game +  * ERN miners should be a top priority in the early game. 
-  * ERN refinery doubles greenar production, which can be critical if you need early beacons, platorms, or are simply aiming for a totem speedrun +  * ERN refinery doubles greenar production, which can be critical if you need early beacons, platorms, or are simply aiming for a totem speedrun. For increasing greenar production an ERN refinery is generally better than ERNing Mine Production in the ERN portal in either short runs or maps where a single refinery can keep up with greenar crystal spawns. 
-  * ERN cannons are extremely good if you would otherwise need multiple cannons very early, but should be switched elsewhere once you stabilize +  * ERN cannons are extremely good if you would otherwise need multiple cannons very early, but should be switched elsewhere once you stabilize. 
-  * Portal: Energy production >> Weapon range/firing rate >> Move speed>build speed. Mine production is rarely better than placing the ERN directly in your refinery.+  * Portal: Even after the ERN Portal is built and an ERN is slotted into it, the effect takes 2 minutes to charge up to its maximum effect. Because of this an ERN Portal is often not used in vey short runs. 
 +  * Portal: In general: Energy production >> Weapon range/firing rate >> Move speed>build speed, however different maps may have different priorities. Mine production is so map dependent that it is not listed above; in some maps it is practically required and in others it is completely useless.
   * Increased range on a beacon/pylon can really make a difference in some maps, but is typically not useful.   * Increased range on a beacon/pylon can really make a difference in some maps, but is typically not useful.
   * Don't be afraid to move them around once the problems they were solving are dealt with.   * Don't be afraid to move them around once the problems they were solving are dealt with.
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   * Expensive defensive units are not always needed. Most maps are best completed with Cannons/Mortars.   * Expensive defensive units are not always needed. Most maps are best completed with Cannons/Mortars.
   * Skimmers can be dodged by moving units around before the stun ball hits the ground.   * Skimmers can be dodged by moving units around before the stun ball hits the ground.
-  * Blobs will destroy themselves and the first object they hit. They can be defended by building towers in their movement path.+  * Blobs will destroy themselves and the first object they hit. They can be defended by building towers in their movement path. You must use snipers if there are eggs at the blob nest, as otherwise the blobs will carry them into your base, leading to a potentially dangerous situation.
   * For most maps, a missile launcher can be replaced by 2 cannons. Just move them to the spots the spore will hit.   * For most maps, a missile launcher can be replaced by 2 cannons. Just move them to the spots the spore will hit.
   * Eggs don't drop creeper if popped when they are on top of/inside of a shield. If pushing into dense eggs, 1-2 shields will significantly ease the process.   * Eggs don't drop creeper if popped when they are on top of/inside of a shield. If pushing into dense eggs, 1-2 shields will significantly ease the process.
cw4/info/advanced_gameplay.1639755092.txt.gz · Last modified: 2025/02/14 14:56 (external edit)