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cw4:cpack:playassleeper [2024/02/19 12:01] – [The Factory] LiteralNoobcw4:cpack:playassleeper [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ====== ->Overview< ====== ====== ->Overview< ======
-relatively new genre that branches off the popular "Play As Creep". \\+game mode that branches off the popular "Play As Creep". \\
 This time, you take control of a creeper-infused Rift Lab. \\ This time, you take control of a creeper-infused Rift Lab. \\
 Construct the corrupted counter-parts of the rift-lab, with considerably altered functions. \\ Construct the corrupted counter-parts of the rift-lab, with considerably altered functions. \\
 Will you expand rapidly with the Corrupted Towers, or will you decimate every colonized-planet you come across with a wide variety of weapons? \\ Will you expand rapidly with the Corrupted Towers, or will you decimate every colonized-planet you come across with a wide variety of weapons? \\
 Maybe you'll have your own way of defeating the humans! \\ Maybe you'll have your own way of defeating the humans! \\
-:NOTE: Game Mode is NOT M-VERSE compatible yet.+<color #00A36C>Game Mode is M-Verse compatible. 
 +Both Co-Op and PVP! (PvP is still unbalanced.)</color>
  
 <fs xx-small>CAUTION: \\ Drinking sleeping pills before playing such gamemode is ill-advised.</fs> <fs xx-small>CAUTION: \\ Drinking sleeping pills before playing such gamemode is ill-advised.</fs>
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 You gain more towers as you get more territory, though it may differ from each colony. \\ You gain more towers as you get more territory, though it may differ from each colony. \\
 The towers will connect to each other. \\ The towers will connect to each other. \\
-If there are more than 6 Towers are connected to a Tower, the former tower will be "strained". \\+Though not needed to be connected to each other, we still recommend doing that. 
 +If there are more than 6 Towers are connected to a Tower, the latter tower will be "strained". \\
 When a tower is strained, they will considerably produce less creep, and eventually stop working. \\ When a tower is strained, they will considerably produce less creep, and eventually stop working. \\
 This is indicated if connections originating from the said strained tower is ORANGE or RED. \\ This is indicated if connections originating from the said strained tower is ORANGE or RED. \\
-Equally Spacing out each tower is key here. \\+Equally Spacing out each tower is key here. The connections are the way to go.\\
  
 :NOTE: The Sleeper Lab will automatically expand the tower infrastructure, however, it may occasionally get stuck. Placing towers your self will fix this. \\ :NOTE: The Sleeper Lab will automatically expand the tower infrastructure, however, it may occasionally get stuck. Placing towers your self will fix this. \\
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 Controls are self-explanatory. \\ Controls are self-explanatory. \\
  
-:NOTE: Do not place Terps on ground levels above 20. \\ +:NOTE: Do not place terps too far from their self-created mesh location, instead move them towards it. \\ 
-This will completely break them. requiring to re-build them to be use-able again. \\+Otherwise, they would not mesh, requiring to re-build them to be use-able again or move them towards their created mesh. \\
 Potential Reason: FloodFill error. \\ Potential Reason: FloodFill error. \\
  
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 Shoots at the nearest Human Structure whilst creating crimson under that structure. \\ Shoots at the nearest Human Structure whilst creating crimson under that structure. \\
  
-TL;DR, Armor Piercing version of C-Cannon. Crimsonates less than Crystal. \\+TL;DR, Creep-Reinforcement version of C-Cannon. Crimsonates less than Crystal. \\
  
 :NOTE: Crimsonating creep to fight against AC does nothing. :NOTE: Crimsonating creep to fight against AC does nothing.
cw4/cpack/playassleeper.1708344067.txt.gz · Last modified: 2025/02/14 14:56 (external edit)